Falcon's Eye: a Make-over for Nethack
chromatic writes "Howard Wen has written two pieces on Falcon's Eye (an alternate interface for Nethack). The first is a description of Falcon's Eye and its features. The second is an interview with Jaakko Peltonen, the project's creator."
How about asking "When will Falcon's Eye actually be updated to work with Nethack 3.4.0?"
No Points Name Hp [max]
1 5516572 daniel-Mon-Hum-Mal-Neu ascended to demigod-hood. 322 [342]
2 5472484 daniel-Cav-Hum-Mal-Neu ascended to demigod-hood. 188 [193]
3 3672208 daniel-Wiz-Gno-Mal-Neu ascended to demigod-hood. 157 [160]
4 3236010 daniel-Val-Hum-Fem-Neu ascended to demigoddess-hood. 128 [133]
The caveman was polyless, genoless, and killed all eight demons princes, and the monk was weaponless and polyless. And somehow I managed this with good old ASCII graphics.
Anybody know what NetHack's relation to Rogue is? The games are incredibly similar.
Well, actually, the interview with Jaacko Peltonen is from yesterday, and the article by Howard Wen is from two weeks ago, so while Falcon's Eye may have been around for several years, this posting from slashdot is actually quite recent.
Regarding your second point about nethack purists, any nethack player can choose whatever display they want. But if someone wants to look at a pic of a wizard instead of @ then they have that CHOICE.
make world, not war
In Korea (and actually Japan) there's an expression 'legs on a snake', meaning a completely useless and pointless addition.
:)
Now, maybe I'll go play a little Angband, or Crawl, perhaps Omega. To us old-timers, 'D' means a terrifying ancient dragon, whereas a 32x32 bitmap of a dragon means 'silly'
Whence? Hence. Whither? Thither.
without graphics card requirement is... ADOM. Nice interface, with inventory, and esp. missle combat. Also has a nice, busy newsgroup of devoted followers @ rec.games.roguelike.adom
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I was pleasantly suprised to find there was a Windows port, so I could finally wrestle my Linux box back from them, although they keep insisting on playing Frozen Bubble, but mostly Rocks and Diamonds.
One of the great things about Rogue (read: NetHack) was that it gave *nix a unified way of talking with various and diverse terminals.
It's not much, but it's a sig.
Someone please integrate the NetHack game engine with the Quake rendering engine. Then the "full 3d zoomable interface" mentioned at the end of the first article will be realized! :^)
I don't care if it's 90,000 hectares. That lake was not my doing.