Multi-vendor Game Server (GameSpy) DDoS Attack
w4rl5ck writes "PivX has this security advisory about DDoS attacks using a single modem line and some game servers (i.e. Counter Strike, QuakeX, Battlefield 1942 - in short, those supporting GameSpy). Works via spoofed udp packages querying the server stats, and because udp is connectionless, the server simply answers - to the spoofed address, of course. Funny thing, isn't it? (originally found on heise.de)"
For coming up with a rather ingenious DDOS attack style. Mind you I wonder how many gamers on those servers were complaining about ping times when that was happening.
Way to go GameSpy, yet another ounce of proof of a useless service for idjits.
All in a days work.
*SNIFF* "God I love the smell of napalm^H^H^H^H^H^H severs burning in the morning"
Ignore the "p2p is theft" trolls, they're just uninformed
.. it wouldn't be hard to put in some sort of verification to ensure the packets are getting to an appropriate destination. Witness NFS.
Trolling is a art,
I always knew that the 'D' in D-Day stood for DDoS.
Including a posting to bugtraq. The original advisory is on my website. It's dated 13th March 2002.
Assorted stuff I do sometimes: Lemuria.org
Part of the problem is all the totally clueless ISPs which don't do proper egress filtering. That is, they don't filter out outgoing packets with falsified sender addresses.
They've had years to do that, and still don't.
If you have followed DoS attacks over the past few years, you will have noticed that the big trends is the decline of UDP based attacks. This is not because attacks like Pepsi and Smurf aren't still out there, it is because ISPs are limiting their use by filtering out spoofed UDP packets on their routers. Comcast, Verizon, AT&T, etc. all have routers that check the IPs of all outgoing UDP packets and replace the spoofed source IP with the true source IP (by checking which MAC address and port on the switch the packets are coming from.
Consequently, these attacks are far less likely to occur because most people's ISPs "fix" their UDP packets to prevent against attacks that work this way. This doesn't mean there isn't a problem. Not every ISP implements it, and it only takes one person to launch a large scale attack. Plus, gamespy will probably be patched to fix this problem.
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Take comfort in your ignorance.
Grandmaster Plague