Slashdot Mirror


Parsec To Be Released As Open Source

Mark Bainter writes "The Parsec creators have announced today that they are going to release the Parsec project source code early next month. From the site: 'The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project. This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.'"

10 of 219 comments (clear)

  1. Announcement by Anonymous Coward · · Score: 4, Informative

    Parsec Goes Open Source!

    January 28, 2003 -- We are currently preparing the entire code base of Parsec for a full source release in early May 2003, which will mark a major change in the structure of the Parsec Project.
    The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project.

    This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.

    We intend the official Parsec webpage to become the central hub for playing Parsec and continuing Parsec development. We would like to dedicate the upcoming release to the Parsec community, and hope that Parsec will live on and prosper as an open community project. Enjoy!

    The Parsec Project

    Parsec is a fast-paced non-commercial network space-shooter that has been in development for several years. It started out in 1996 as a lab project at the Vienna University of Technology, but has transcended its original roots to become what we would like to refer to as commercial-quality freeware (CQF).
    The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).

    The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.

    Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!

  2. Gripe... by YellowElectricRat · · Score: 5, Informative

    I mean really - how hard would it be to put a one line description about what the Parsec project is in the article body?

    Parsec project: Fast-paced multiplayer cross-platform 3D Internet space combat

    There... That didn't hurt too much, did it?

  3. VegaStrike by sweeze · · Score: 5, Informative

    but how does this compare to VegaStrike, which is already open sourced ( and written by a friend of mine , shameless plug )

    1. Re:VegaStrike by CoolVibe · · Score: 2, Informative

      Slick 3D engine, lots of ships, no trading, just mindless combat. Great fun.

  4. Re:Now I just need to Remake Elite by Anonymous Coward · · Score: 1, Informative

    Its been done

  5. Re:Parsec for TI cartridge computer by Zirnike · · Score: 5, Informative
    Well, to get you started, http://www.ricks-graphics.co.uk/area99/emulate.htm , which gives details on an emulator, and http://www.ticomputer.net/tisi.html which seems to be an emulator itself (haven't tried yet, and the english is either somewhat broken (or at least really oddly phrased) or I'm _way_ the heck too tired)

    I can't find anyplace to download the ROM, and even if I grab my old TI, I'm not sure how to grab the ROM image, anyway.

    FOr the curious:

    PARSEC: PHM 3112 - Released 3Q/1982 - MSRP $39.95 -- A game cartridge programmed by James E. Dramis with help from TI Summer employee Paul Urbanus (Urbanus also authored or co-authored Jumpy, Jungle Hunt, Pole Position, Disko, PLATO Interpreter, Grand RAM and Line-by-Line Assembler for Mini Memory). Released in August 1982 at a retail price of $39.95. Featured a synthesized voice patterned after that of college student Aubree Anderson. Game consisted of a Space ship traveling through asteroid belts, attacks by Alien ships and other hazards. Perhaps the most popular game ever to come out of the Texas Instruments Consumer Products Division for the 99/4A. Fully bit mapped graphics, excellent joystick control, clear speech synthesis and very challenging.

    User Comments: Fly into combat with the starship Parsec. Destroy rebel alien fighters and cruisers by out maneuvering them and laying down withering fire from you laser. Then try to survive the deadly asteroid belt. Parsec is made to work with or without the speech synthesizer. With it, it enhances the game by simulating an onboard computer in your starship. It warns you of oncoming alien craft and refueling tunnels, and it congratulates you for good performance. There are increasing levels of difficulty to challenge your strategy and skills as a starfighter. With great graphics, color, and action this is one of the best modules for the TI. Try it and you're hooked.

    (ref: http://timeline.99er.net/id22.htm)

    --
    I'm not shy, I'm stalking my prey
  6. Re:This isn't Parsec by PsychoKiller · · Score: 5, Informative

    I think my parents still have mine in their basement. Ahh, those were the days, programming in basic and praying that the tape (a regular audio tape) recorded your information properly. I even had the speech synthesizer, and there was a mountain climber game that used it a lot, Alpine was the name I think, that was fun.

    You can get emulators here (there is even a Linux version):

    http://www.ricks-graphics.co.uk/area99/links.htm

  7. correction by cbx · · Score: 5, Informative

    We are going to do a full source release in early May 2003 NOT next month as stated in the article.
    This is mainly due to some preperation work.

  8. Re:Not completely open by Taurine · · Score: 2, Informative

    The parent is obviously a troll. For anyone taken in by the flawed logic of the parent, there is a solution to the problem presented, a developer who builds something from the open code and wants to commercialise it. All contributors to the project retain their own copyright, and thus are free to licence their code to others by different licenses. If the developer builds something from just the originally released code, he would have to negotiate a commercial license from the original authors. If he wants to commercialise something derrived from code from many contributors, he's going to need to get agreement and terms from all those contributors, or replace their code with his own.

    Ultimately its pretty obvious why a non-comercial clause might appear in a license. The original developer doesn't want to have to pay someone else to play the finished game, when they themselves did so very much of the work.

  9. Re:Which ship made the Kessel run in 12 parsecs. by fgb · · Score: 2, Informative

    So what you're saying is that the Millenium Falcon only had to travel the equivalent of 12 parsecs of real space. Assuming it could achieve near-light speed, that means the Kessel run would have taken about 39 years (12 parsecs * 3.26 light years/parsec). Good thing they didn't have to travel the full distance!