IPv6 Application Competition - win $10,000
sneekz writes "The IPv6 Promotion Council of Japan has announced a competition for developers of IPv6-enabled applications. Various prizes up to $10,000 for ideas and actual implementations, and you keep the rights to your work. From their site: 'The contest will award developers of applications and software which helps to create new possibilities in the Internet world.'"
Better quit using TCP, then ...
:) -- and if their games are bandwidth hogs, maybe widespread QOS will force game-designers to write more efficient protocols.
unless you (and your ISP) are manually setting all of your TOS bits to 0, that is.
Protocols are mechanism, not policy. The reason why you haven't complained as yet of your IPv4 traffic being "slowed to a crawl" is that TCP's QOS features (minimal though they are) are typically only used when needed and ignored otherwise.
I would rather have the possibility open to shape traffic, should I want to, than to pre-emptively close the door because others might use it in ways I disapprove of. There are plenty of legitimate uses for QOS besides pissing off gamers (though I consider that an important activity in its own right