Unreal Security Hole
Screaming Lunatic writes "There seems to be a big security hole in the Unreal engine that has been around for about 5 years. It affects servers for a number of games and operating systems, including Linux (which accounts for about 40% of UT2003 servers). Epic has been working on a patch for about 3 months. Imagine the bad publicity games would receive if a worm on the scale of Slammer had been created." A Bugtraq post from Thor Larholm of Pivx,
says that Marc Rein of Epic threatened PivX with "getting
our lawyers involved with this"; the TechTV article Larholm cites (the same one linked from this submission), however, contains no
mention of legal action. Rein nonetheless apologized for "those completely unfortunate comments" in a followup message to Bugtraq.
My mother always told me never to disturb a hornet's nest. Those critters will come after you with all their fury. It seems that's what I did with my last column, " Free Software. Is it Worth the Cost? " (MIND, May 1999). I'm going to use this column to respond to the large amount of email received at the MIND offices in the last week.
First, I should say what these two columns are not. I'm not here to criticize Linux. I'm sure it's a fine operating system; its market share is substantial. Folks who use it seem satisfied. While I might have a few bones to pick with Linux as it stands today, I'm not interested in getting into a shouting match over Linux.
I'm also not interested in defending Microsoft. I don't wish to be drawn into an argument about the size, marketing practices, or quality of Microsoft code. That's not what this column is about. Frankly, a company as fast on its feet as Microsoft can change and thrive in almost any environment. I don't worry about its future.
This column is about the question: should intellectual propertyâ"more specifically, softwareâ"be "free"?
Many respondents thought I was confused on the concept of free as it applied to software. They quoted the "think free speech, not free beer" statement from the Free Software Foundation Web site, http://www.fsf.org/philosophy/free-sw.html. I think I was on the money. For the definition of free, let's use the four freedoms listed on the FSF site, specifically on the URL listed above. The third of these freedoms is "The freedom to redistribute copies so you can help your neighbor." Well folks, if you can freely distribute copies of a program you didn't produce, it's pretty much free in the beer sense as well as the speech sense. It's the freedom to distribute that brings this back to a discussion about economics as well as freedom.
Reading the GNU manifesto (http://www.fsf.org/gnu/manifesto.html) is enlightening and I recommend anyone discussing this topic to do so. However, in its pure form, the GNU concept does envision a world where general-purpose software is freely availableâ"a world where the programmers are hired for support of this public software. Boy, that's what I live for, maintaining someone else's code.
I like a world where a programmer can sit in a spare bedroom hacking away late at night. When the product is ready, the budding young entrepreneur can sell the product. All the toils of late-night development may then be rewarded with, among other things, a nice pile of cash. This flies in the face of the GNU concept where the product can be distributed by anyone to anyone. Per copy licenses allow a one-to-many multiplier when it comes to the value a programmer generates. Without it, a programmer is left selling his or her skills as a journeyman hacker to the large companies that use the freely distributed software.
If GNU software becomes the norm, of course programmers won't starve. To quote the manifesto, "The real reason programmers will not starve is that it will still be possible for them to get paid for programming; just not paid as much as now." That's a bright future for a high school counselor to put in front of a kid. Sure, some folks will program for the love of it, myself included. It's not a bad thing, though, to be paid and paid well for a program well written. A few companies are paying programmers to write either "free" software or open source software, but large companies like Apple and Netscape have license agreements that violate the spirit and even the word of the GNU General Public License.
This leads me to my last point. Many of the respondents jumped all over the fact that I stated "It's hard to compete if your competition is free" without mentioning Microsoft Internet Explorer. I have less than a thousand words to make a point in this column, so some things have to be understood, not stated explicitly. Of course Internet Explorer is free. However, the developers who wrote Internet Explorer were paid for their efforts.
Finally, last month's column has been used by many as an example of FUD by a Microsoft employee. I'm not, nor have I ever been, an employee of Microsoft. My column is written on my own, thousands of miles from the MIND offices. Now, clearly this column is published in a magazine produced by Microsoft employees, so I am not going to maintain that I am free to say just anything, but any censorship is self-imposed, not the result of pressure from Microsoft. The recently appended disclaimer at the foot of the column is the direct result of my editors wanting to disassociate themselves from my opinions while at the same time allowing me the space to state them.
These two columns have been about discussing the concept of intellectual property and whether it should be "free" or owned. Intelligent people can take either side of the argument. I'm not bashing the other side, I'm disagreeing with it. Folks on the "free" side ought to consider that there is another side to the issue and debate it intellectually, not emotionally. In any case, it's time to move on. I welcome opportunities to debate the topic in other arenas.
The opinions expressed herein are those of Douglas Boling and should not be construed as the opinions of Microsoft Corporation.
Troll 66 of 208 from the annals of the Troll Library .
Lots of software has security holes. Games are no different... the difference with games is that they are not targets. It's interesting that this one was spotted, but it's no real surprise.
The poster mentions Slammer. The difference between Slammer and this is that Slammer affected "mission critical" systems, and there are pretty easily demonstratable monetary losses attributed to that worm.
In the case of Unreal, there are not many (if any) businesses (or lives) depending on this software. Hypothetically, someone who hosts games for a fee would get some complaints from customers. But really, a lot of the people affected would be "home users". And, let's face it, home users (including those running Linux) are really vulnerable to all kinds of attacks. This is just a drop in the bucket...
Of course, it'd still suck to get fucked over by this security flaw (just like all the others).
Down with Saudi Arabia!!!
Think about it. There are literally thousands of internet based applications in use every day, and they range from the obscure to the common on a wide variety of operating systems.
Just because your favorite (or even least favorite) app hasn't had a major hole found in it that doesn't mean it isn't there. You might be running a time-bomb on even the most secure of your systems and not even be aware.
Of course this is all obvious to anybody who has been online for a while.
Servers out there. Simply create UDP packets and sent them to 10000 servers and they will all respond to the place you want to DoS. Games are no safer than any other piece of Internet connected piece of software.
This should definately get more attention now and in the future. The innocence of the internet is long dead (long live the king [of porn]).
Can you imagine how much more vehemently people would jump on Microsoft if they said something like that?
40% of UT2003 servers run on Linux. Basically, on a site like Slashdot, that makes them immune to criticism. No offense, but this is all pretty hypocritical (and mod me down to redundant if you like, as this has been said before in a hundred other threads).
Lack of eloquence does not denote lack of intelligence, though they often coincide.
IT'S A TRAP!
[/Admiral Akbar]
Many moons ago I used to host a dedicated Unreal Tournament server named "Mr.Toad's Wild Ride". It was on a P3-550 running RedHat 6. The only Linux box in my cabinet, all the other servers were FreeBSD.
One day my network went to crap, and I found that the switch had been overloaded with bogus MAC addresses. Turns out someone had hacked the Unreal Tournament box and put a very nasty packet sniffer on it. (Thank the gods for ssh.)
I had always assumed it was just the default state of a RedHat 6 box that had been easily cracked.
-Chris
-- This sig is only a test. If this were a real sig it would say something witty. --
- Local and remote denial of service.
- Distributed denial of service (flooding remote computers with data packets to freeze it).
- Bounce attacks with spoofed UDP packets
This bit sounds an awful lot like the GameSpy reflection attack: you send them a forged UDP packet asking for some resource, they send out 400 times as much data to the poor bloke whose IP you put on it. Rinse, lather, repeat and you have yourself a pretty big DRDOS (not the guys MS killed, rather a Distributed Reflection Denial Of Service).
I hereby place the above post in the public domain.
If you really want to be paranoid, you can run a server inside a User Mode Linux VM which is only a little slower than a real box (only the system calls are emulated, not the instructions) and iptables on all IP connections into and out of the box.
It wouldn't solve every problem, but it would reduce the ill-effects of most worms.
You know the really annoying thing? UT2003 has the bots talking like this (at least they do in the demo - I may be talking shit for the full version).
/me shudders
Who in the hell thought that it would be good idea to take the most annoying facet of the playing online and then turn it into a game feature?
I nearly cried when the bots started shouting "Ownage!" at each other. You can almost here the numerics in every word.
"If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
You, clearly, do not run a dedicated Unreal Tournament server. Or maybe you thought the occasional "runaway-process" that eats all your memory and disk-space before crashing was just a random benign bug?
I had to run ucc-bin in an unprivledged environment and put "ulimit" guard rails around it on my linux server to keep it from taking the OS with it when it was attacked. Now it's just the game that crashes.
And then, when I had a cron job to detect and bring the server back up- some very unscrupulous players would use the crash-and-restart "feature" to kick other players off the server and have their friends rejoin.
So- now when some id10t crashes the server, it stays down for up to 4 hours. That way the skr1pt k1dd13s get bored and go f--- up someone elses server.
No, I'd say it's been abused. Any dedicated server operator has known about these holes for years. It's nice to see it get acknowledged. There isn't an original UT patch yet. Now let's just hope there's a patch BEFORE there's a whole new slew of exploits.
- PM