A Tale in the Desert
Sandy99 writes "A Tale in the Desert is a massively multiplayer online roleplaying game (mmorpg) that has been in development for 4 1/2 years and goes live tomorrow. There is no killing in this game. It is all about cooperation to unlock the knowledge of Egypt. A basic overview is at
the official site.
Discussion forums are at atitd.net. Maps of Egypt and construction knowledge are at
atitdmaps.com. Everything has been produced by a handful of independent developers and a bunch of volunteers. This is also the first mmorpg to debut with both
windows and linux clients."
Games like this need to be played on a card table not a comp.
FragHARD or don't frag at all
Slashdot is a MMORPG.
I won't play another MMOG (yes, I was stupid enough to play the piece of shit games as well, guilty as charged) until it's a FPS/twitch type game that has vehicles, teamwork, and the taking over of fortresses (I have already designed the framework, and it even includes a stat-based system). Sure, you'd need broadband to play, but I don't think the people with dial-up should limit what we could do with games today.
And if you have dial-up and you want to bitch, either get a new modem or have fun playing something like BladeMistress, a game that celebrates the shittiness of MMORPGS and dial-up modems, TOGETHER! Here, read the unintentionally hilarious FAQ!
You have to be the same avatar as everyone else, you can't kill other players (which really sucks because anyone who plays that game should be killed in real life) and you STILL have to pay a monthly fee.
I still play Team Fortress Classic for HL, thank you very much. Fun game, it's only ten dollars, one time. And it's also CounterStrike, Day of Defeat, etc.