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What Math do You Use?

e_lehman asks: "I've been associated with MIT's introductory 'Mathematics for Computer Science' course for a number of years. The course has emphasized different topics in different years: logical foundations, proofs, probability, combinatorics, etc. But this is at the whim of instructors. What mathematical topics should we be teaching to budding computer scientists? What mathematics do you actually use or need, working in the computer industry? Here are some candidates: boolean logic, graphs, number theory, combinatorics, proofs, set theory, relations and functions, approximation methods, solving recurrences, generating functions, analysis of state machines, asymptotic analysis, and addition of small integers."

9 of 102 comments (clear)

  1. Analysis by prisonernumber7 · · Score: 4, Interesting

    If a CS student is to ever make something useful out of his maths, you should be teaching him analysis:

    - Logic
    - How to set up proofs
    - Full induction
    - Rows (pardon me if this is not the correct english word, something like Sum[v=0,eternity] of 1/v!).
    - Functions (differential, integral)
    - Differential Equations
    - Function theory

    ... and so on.

    Basically anything that will teach them what maths is really about and give them the ability to get along with maths in a scientific way on their own.

    --
    && aemula C. ab stirpe interiit
  2. Jobs aren't the whole story by Scarblac · · Score: 4, Insightful

    I believe that Computer Science != Software Engineering. The job I actually ended up in is a programming job, which means that not all the CS I had is relevant. But that is good - they aren't meant to be the same thing.

    For instance, in CS, to calculate the time efficiency of some algorithm, some really hairy analysis may be needed to decide it's actually O(n log log n). This is important as a part of CS. What is important for CS is not defined by what is important for getting a programming job. The science is important for its own sake, as a branch of math.

    That said, logic, sets, graphs, relations, discrete algebra - the "discrete stuff" so to say, is both what I like best and what I think is central to CS.

    --
    I believe posters are recognized by their sig. So I made one.
  3. Math is more than just math by Some+Woman · · Score: 3, Insightful

    I think it's less about how much math you will use and more about how math changes the way you approach problems. Exposure to math teaches people to approach problems systematically and logically. You may think that you're never going to use matrices and eigenvalues in The Real World, but math classes are worth more than mere knowledge.

    --
    My dingo ate your honor student.
  4. Maths I Use? by nathanh · · Score: 5, Informative

    Statistics. I strongly wish I had a deeper grasp of statistics in almost everything I do. Finite state automata and directed acyclic graphs may be all the rage in compsci, but if I compreheneded confidence intervals and probability distributions I'd do much better work than I currently do.

  5. FSMs , Graphs, Numerical Analysis by muonzoo · · Score: 4, Insightful
    The three things that have been powerful and useful to be in almost every application have been:
    • Finite State Machines
      Their analysis, NFA to DFA transformation and the applicability of FSMs to most stateful problems
      (protocols, lexical analysis, communications, etc.)
    • Graph Theory
      Use of graph representations for the analysis of many of the same problems mentioned above
    • Numerical Analysis
      Methods for modeling continuous phenomena discretly.
      (Euler Integration, FEA, Meshing, etc.)

    All these thing consistently make my job easier, more interesting and, continue to provide a level of insight to tricky problems (especially the first two) that exceeds simple 'programming'.

    The two most under appreciated courses of all time in Computer Science education have to be the Theory of Computation (FSMs etc) and the Discrete Mathematics (Graphs, Numerical Analysis, etc). An alarming number of new graduates cannot phathom how to apply this stuff. It's powerful and once you start using it, you'll always see things a little bit more ''completely''.
  6. Definitely set theory, how about crypto? by BadBrainDay · · Score: 4, Insightful

    Set theory is extremely important in "the real world", especially for developers who write in any kind of query language (and really, what developer hasn't had to do that at some point, think SQL, EJB-QL, etc).

    If every developer had a formal background in set theory, I wouldn't see quite so many bad SELECT statements, misuse of joins, etc. Bad queries can be a huge bottleneck in a DB drive application.

    If I had to pick something else, how about a brief (but mathematical) introduction to cryptography? Public key schemes are easy to learn, and very interesting to the average computer science student. We covered this in one of my first math courses in University, and it interested me enough that I went back to take the dedicated crypto course in later years. The knowledge I gained there has been very useful in settig up servers, evaluating products with crypto, etc.

  7. Control theory by Anonymous Coward · · Score: 4, Interesting

    My experiences from work...

    There are all kinds of embedded applications that require a lot more knowledge about resonances, loop gain, bode diagrams, filters, etc. than I got in CS.

    Any sort of feedback loop can oscillate or ring if it's designed improperly, and there's a whole science to designing them properly that I wish I'd studied.

    Any sort of modem (includeing cable, DSL, and radio) requires FFTs and filters. Cepstral analysis seems to be incredibly cool given how often it comes up when breaking audio watermarking schemes, but I don't know much about it.

    Group theory comes up a lot in error-correcting codes.

    3-D graphics requires a solid grounding in linear algebra and trigonometry. (And games these days involves feedback loops of NPCs responding to players and each other - see above.)

  8. Don't forget trig! by TheSHAD0W · · Score: 3, Interesting

    Trigonometry, and its applications to linear equations, are important to anyone doing 3D graphics work. It's surprising how many people can't visualize sine, cosine and tangent functions nowadays.

    In grade school I had one CS teacher want me to help a fellow student animate a sprite-based ferris wheel on the screen; I used a simple loop from 0 to pi/2 in small steps, with sin and cos functions to place 4 cars on the wheel. The teacher was amazed at how smoothly the wheel ran, and didn't seem to understand how it all worked...

  9. Useful for culling the herd? by Glonoinha · · Score: 4, Insightful

    A long time ago, in a galaxy far, far away ... I was admitted to the CS/SE honors program at the Univ of Houston. Had some of it paid for, but finances were not the issue - all Freshman honors students had a mandatory 6 hour 'kick your ass' English / History class designed to weed out the wannabes.

    It worked. Neither English nor History were my strong suits and I wasn't about to subject myself to that kind of hammering when I felt that as a software engineer I should be focusing on other things. I didn't enroll at UofH and went to another University in Texas on a full ride scholarship. No 'freshman destroying' 6 hour English class required.

    Perhaps all the math (more hours of math than the math major, as I recall) wasn't about -knowing- diff'eq, four semesters of Calculus, eight discrete maths, three semesters of statistics, etc ... but it was about -learning- those maths. Face it, Differential Equations, the higher layers of Statistics, the higher thought planes of Calculus - those are all some friggin'eh difficult concepts to grasp. DiffEQ is the Star Trek of math - all I remember about that was taking a very evil math equation and saying 'Ok, we morph this through the time-space continuum and in an alternate universe we use their math to solve an equivalent equation and then we bring it back to our universe by applying the Heisenburg principle ... voila - Solved!'

    Think about it - in the event you actually do work for NASA or the NSA or whatever, do you want your group of peers made up of 6 week wonders with just enough MFC training to develop C code on Windows, or do you want a guy that can learn four chapters of advanced calculus in three weeks? Well I generally learned it overnight because I neglected the 'daily attendance' part of a few courses, but you catch my drift.

    Right knowing that somebody got through college with their BS/CS under the Department of Engineering tells me that they do not know FEA (finite element analysis) but it also tells me that they can learn it in a few weeks. Ditto pretty much any language, or OS, or platform. It tells me that they can optimize a boolean expression in their head and if they don't know the answer to something they know where to find out.

    Hard math in college is good - push em until they break. Then push em some more.

    --
    Glonoinha the MebiByte Slayer