Free Repository for Tile Graphics?
Hentai asks: "I want to make a game. Specifically, I want to make a good, open-source computer RPG, with the same artistic style of the early Squaresoft sprite-pushers, like Secret of Mana and Chrono Trigger. I can code well enough, and I can get artists to provide character sprite graphics (which will be open-source, too), but I need background tile graphics on the same vein and caliber as those titles. Web searches invariably lead to commercial or shareware packages, or 'free to the public' tile sets that are, frankly, abysmal. I just need enough quality tiles to start with, and will happily add any new derivations to the repository. Anyone know of a good GPLed tile package that could get me started?"
I'll probably get flamed for this , but still , I have to ask: Did you consider contributing to an ongoing effort instead of starting a new one? Here's one in constant need if new blood: http://www.worldforge.org/
The Resynthasizer (linked to in parent post) is an incredibly cool research project that I looked at some time ago. It takes a massive number of CPU cycles, but the imagery it can generate is beyond impressive. Take a look, if you've never seen it before -- take a texture, and it can generate "new" texture based on that data. Have a 640x480 grass texture? It can make an 800x600 grass texture. You've seen images rerendered using a different palette...but what about rerendered using a different type of image -- text made out of grass, etc. *Very* cool.
May we never see th