AMD's Athlon-64 Benchmarked With UT2003
Sander Sassen writes "Wondering about the performance of AMD's Athlon-64? Want to how well it runs in 64-bit mode? Hardware Analysis managed to run a few benchmarks on a AMD Athlon-64 demo system using the 64-bit version of Epic' Unreal Tournament 2003. There's also an update with the latest about Athlon-64, Opteron and mobile Athlon-64 including streaming video and pictures of a quad Opteron server."
I saw that and determined that they were more Windows type people and plain flat didn't know that the OpenGL renderer is much weaker (not due to the API, but due to this being much the first cut of the thing...) than the D3D. What they measured was pretty good considering that detail.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
If one compares the claimed 42fps with other cpu:s, it seems it is at a level of a Celeron 500 MHz...
There is something fishy here as the UT2k3-makers themselves claimed there is a 15% increase in 64-bit mode (on Windows). Normally Quake3Arena for Linux is on par with the Windows version, so it should not be the OS' fault either.
The Mac port? Rumor has it that there was such a thing, but for some reason it disappeared into the ether and was never seen again. ;)
:p
Anyhow, if the game ever comes out for the Mac I'll buy it, but for some reason I think I might die of old age first.
I recently got into video editing. Until now, I've never needed anything faster than a single CPU system.
Now I understand, completely, what those who do rendering gripe about when it comes to CPU speed never being fast enough.
2:57 of video takes my 1GHz w/ 1GB RAM machine nearly 2 HOURS to render. Just for 3 stinking minutes of video!
The fastest current single CPU would only decrease that number to about 40 minutes, which is still too slow.
A dual CPU solution would bring it down to 20 minutes, but again, if I ever wanted to render even 15 minutes of video, that would be 1 hr 40 mins of CPU time.
And forget doing anything else with the computer while it's rendering. It will start dropping frames like mad, and you have to start over.
Now a 4-way workstation is something that would work. With a 4-way 3GHz Opteron system, I could render in near real-time, and a regular sized MB, if not slightly oversized, could handle 4 procs.
SuperMicro is the only MB mfg. I know of that makes a 4-way board, but it's for Xeons and is insanely expensive ($1800 +/- $100) and that's before you add the overpriced CPUs.
If AMD came out with a moderately prices 4-way workstation, they could get the CAD/CAM, video editing, 3D modeling, rendering and compiling crowd all at once, in addition to the freak gamers and Gotta Have The Best Even Though I'll Never Use It crowds.
The 4-way system is a neglected niche. AMD should fill it.
Talisman
"Study your math, kids. Key to the universe." -The Archangel Gabriel
Well, not directly answering your question, but... x86-64 (the 64 bit architecture that the Athlon64s and Opterons use) is more than just more bits. There are also a lot more registers which will help out code that is recompiled, because programs won't need to do do quite as much moving of values into and out of memory (or cache, I guess). There are other improvements too, but I think the register count is one of the most important ones - with respect to playing games at least. =)
A wider memory buss can help, but it is not really connected to the instructionset or the ability to crunch larger numbers.
One thing that the Opteron has going for it though is the fact that x86-64 have more registers. This makes a real difference. I wonder if the mmx registers are shared with the registers, and if not, why not?