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Nethack 3.4.1 Released

fatquack writes "Almost a day ago the DevTeam wrote: The NetHack DevTeam is pleased to announce the release of NetHack 3.4.1. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3. Get your copy at nethack.org now! (and it fixes the boulder/landmine bug)."

69 of 269 comments (clear)

  1. Dying Bug by Overand · · Score: 5, Funny

    The question is, does this release fix the "DAMN this game is IMPOSSIBLE!!" bug, or the "Holy crap, I keep dying for no reason." Bug?

    1. Re:Dying Bug by Anonymous Coward · · Score: 5, Insightful

      Problem Exists Between Chair And Keyboard

    2. Re:Dying Bug by kubla2000 · · Score: 4, Informative

      There are many, many, many ways of cheating at nethack. But why in the arse would you do it? If you want to make it easy, go into explorer mode.

    3. Re:Dying Bug by peter · · Score: 4, Informative

      disassemble! Are you some kind of masochist? I just read the source when I'm playing. (I like thinking about programming and design as much as just playing, so I'm consciously doing this to have more fun, not just because it makes it easier.) When "You sense a faint wave of psychic energy", you can just grep -r for it in /usr/local/src/nethack/src, and find out that there's a mind flayer on the level.

      BTW, the nethack source is beautiful. Normally, C code that has to deal with lots of text looks really bad because it can't trust the string to fit in a buffer, etc. Nethack's UI paradigm seems to work really well with C, and the availalbe C library functions. I love some of the global variable names; There's code like
      if (u.have.amulet ) {
      Stuff if you have the Amulet of Yendor
      }

      The other great thing about reading the source code is that you can be entertained by the messages that would be printed if you did certain things, without actually having to spend a lot of time playing to do them. Some of them are corner cases that you might not think of doing. (Read the code for dealing with getting seduced by succubi/incubi. Best message printed by nethack: You sit on the sink. You feel very attracted to the incubus ... :)

      --
      #define X(x,y) x##y
      Peter Cordes ; e-mail: X(peter@cordes , .ca)
    4. Re:Dying Bug by Anonymous Coward · · Score: 3, Informative

      Nope. The angband home page is here:

      www.thangorodrim.net

      The page you linked to is that of the old maintainer, who hasn't coded on the game for a few years now.

    5. Re:Dying Bug by LastToKnow · · Score: 3, Informative

      I died a lot of starvation too, before I realized that you could save yourself by praying once you became Weak from hunger. My problem is that often I breeze right by Weak and into Fainting without realizing it until mosters jump halfway across the level and kill me instantly.

    6. Re:Dying Bug by wishus · · Score: 4, Funny

      You can't use the "dot" in C, only C++. You have to dereference the pointers manually.

      Wait until later in the semester when they teach you about structs.

    7. Re:Dying Bug by DNS-and-BIND · · Score: 2, Informative
      You're completing the levels too slowly. If you move reasonably fast and eat every non-toxic monster you come across, you should be fine. Dying from starvation is a problem for newbies.

      At least Nethack can stack more than one item on a space. Also it doesn't have that slot machine/pachinko machine appeal that is Angband's main feature.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    8. Re:Dying Bug by jericho4.0 · · Score: 2, Informative
      Eat everything you can, but only when you're hungry or almost hungy (try to avoid becoming full, it'll improve your cons).

      When you find an icebox, it'll usually be full of edibles, but if it's not, spend some time filling it, and remember where it is.

      Wearing rings or amulets increases how fast you get hungry, only wear them when needed.

      As a last resort, (if you can't pray) you can polymorph yourself into xsomething that doesn't need food (gargoyle) of something that can eat rock (rock mole).

      I know all this, but I was playing nethack last night, probably right when this was posted, and I starved, on level 8, on a square with a food ration on it. Ahh, the irony.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    9. Re:Dying Bug by Jimmy_B · · Score: 3, Informative
      The question is, does this release fix the "DAMN this game is IMPOSSIBLE!!" bug, or the "Holy crap, I keep dying for no reason." Bug?
      Actually, it does. NetHack 3.4.0 was much harder than 3.3.1 because it made an AI change which allows spellcasting monsters to cast spells when not in melee range, causing priests (especially at the minetown altar) to go from pushover to deadly, with their insect-summoning, and all monsters which cast the Summon Nasties spell (titans, * liches, most demons, and Rodney) suddenly became absurdly dangerous, because they could summon other summoners. 3.4.1 fixes both of these, making the late-game as easy (in four ascenscions, I never lost a character past the castle) as it was in 3.3.1.
  2. NetHack is cool because you can play it at work by Make · · Score: 5, Informative

    NetHack is cool because you can play it at work... nobody will notice you're playing a game, it just looks like ascii/binary garbage.. :)

    1. Re:NetHack is cool because you can play it at work by tunah · · Score: 5, Funny

      PHB: What's that you're doing? Me: Err... I'm hexediting the new project, just working out a couple of bugs. Me: There's one! PHB: Nice work! I should give you a raise! Me: How 'bout an office with a door? PHB: No, people play games if I can't see them working. Me: I guess that's a good point. I should get back to my work...

      --
      Free Java games for your phone: Tontie, Sokoban
    2. Re:NetHack is cool because you can play it at work by jabapi · · Score: 3, Funny

      So true.

      Boss: "What are you doing, anyway?"
      Me: "Am trying to get rid of all those annoying grid bugs we have in our system. Now please, leave me alone, will you?"

  3. Ulch. by Mr.+Flibble · · Score: 5, Funny

    That download was slashdotted.

    You feel deathly ill.

    (Improperly formatted because of lameness filter)

    --
    Try to hack my 31337 firewall!
    1. Re:Ulch. by pcbob · · Score: 5, Funny

      Come on, try to hack my 31337 firewall[127.0.0.1]!

      haha, the joke's on you, i just deleted all of your fil

  4. Noooooo! by Anonymous Coward · · Score: 4, Funny

    I was planning to graduate in a couple of years!

  5. Wow, simultaneous worldwide release. by luggy · · Score: 4, Informative

    Infogrames (UK) could learn a thing or two from these people.

    They had a simultaneous world release for Master of Orion 3, er, except for the UK, which gets it 10 days later.

  6. You are lost... by philovivero · · Score: 4, Funny

    You are lost in a twisty maze of Hack and Rogue versions, all the same. You are likely to be eaten by a grue.

    1. Re:You are lost... by troc · · Score: 4, Funny

      You said I was going to be eaten by a grue....

      Do the literalists bite the heads off so the grues can get to work?

      man these dungeon games are more complex than I thought, symbiotic relationships between monsters - whatever next?

      You are in a maze of .......
      >w
      You go West (where the air is sweet etc)
      In the dark you have your head bitten off by a literalist. The grues feast on your remains. The literalists all go to a cocktail evening.
      Yor are dead. Get over it.

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
  7. To download or not to download... by Max+Romantschuk · · Score: 4, Informative

    I figured I won't donwload Nethack. Why? Because I know how damn good it is and I know I'll be lost forever if I start playing it for real.

    For the ones who don't know what Nethack is: The GameSpy Hall of Fame has a really good piece on Nethack.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:To download or not to download... by po8 · · Score: 2, Informative

      From the GameSpy article referenced in the parent: Rogue was open source, of course, meaning anyone who loved the game could open it up and start tweaking it.

      Which it wasn't, IIRC. There were various clones, but the original Rogue was free but licensed binary, right?

    2. Re:To download or not to download... by mik · · Score: 2, Informative

      Exactly - Hack (and, so, nethack) exists solely because rogue was binary-only and unstable on the target machine (PDP11/70 running system 7) with compatability libraries... the author flatly refused requests to give out the source so we could fix it, so Jay wrote hack. Typical Free software story, albeit one of the earliest ones I know of.

  8. Net...hack? by Anonymous Coward · · Score: 5, Funny

    Net...hack? Rogue? Sounds suspicious to me. How can I get in touch with John Ashcroft?

  9. Don't worry--There are GUIs by SexyTr0llGal · · Score: 5, Informative

    I first tried playing Nethack a few years ago, and I couldn't stand it. I'm a huge fan of RPGs and MUDs, but I just couldn't get the whole nethack thing. For those of you who don't like it either, try Falcon's Eye (or another Nethack GUI--there's many!)

  10. W00t by Anonymous Coward · · Score: 3, Funny

    I know that this release is going to push my Radeon 8500 hard.

  11. Misleading title by ascii · · Score: 4, Funny

    I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

    I've stumpled upon NetHack here and there and always thought it to be something along the lines of the ancient Neuromancer Amiga game that I loved so much.

    Why don't they call it something like "[insert D&D'ish sounding name]: The legacy of [insert other D&D'ish sounding name]

    Example:
    Crangrall: the legacy of Wanhall
    Forthrall: the legacy of Krilltorr

    You can all troll me or flame me to pieces now for not getting it.

    --
    naah sig schmig
    1. Re:Misleading title by WWWWolf · · Score: 5, Informative
      I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

      Yeah. First there was 'Hack', which was a logical name for a game about hacking monsters to pieces. Then they added a prefix that had nothing to do with the theme of the game, but rather a technicality - hey, it's a game that's developed in the 'Net'. The result is logical in its own way, but completely misleading to those who don't know this.

      - WWWWolf, who should get back to the Usenet any week now

    2. Re:Misleading title by CrosseyedPainless · · Score: 2, Funny

      How about "Nethack: By Grabthar's Hammer, You Shall Be Avenged!" ?

    3. Re:Misleading title by zatz · · Score: 3, Funny

      What a savings!

      --

      Java: the COBOL of the new millenium.
    4. Re:Misleading title by Anonymous Coward · · Score: 5, Funny

      Many people make this mistake. People see two syllables that form unrelated words and simply decide to pronounce it NET-HACK, when those of us who have been playing it for years know that it is, in fact, NETH-ACK, a far more D&D-ish name, i'm sure you would agree. It was named after the ancient eunuch sorcerer Nethack The Great, Controller Of Daemons. Sheesh, kids these days...

    5. Re:Misleading title by cgreuter · · Score: 4, Funny
      I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

      That's just part of Nethack's charm.

      Back when I was a quasi-regular in rec.games.roguelike.nethack, we'd get about one confused skr1pt k1dd13 per week looking for cr4kz and w4r3z. My absolute favourite of these was the one who said (paraphrased),

      Would somebody please mailbomb $EMAIL_ADDRESS. He says I'm not elite.

      I tell ya, you don't get that grade of comedy with Diablo II.

    6. Re:Misleading title by troc · · Score: 4, Funny

      With his cronies:

      Sang-Band, a group of mystics who always stopped singing just before you entered the room;

      Zang-Band, a Dutch parody of the above;

      R. O. Guelike (gooey-lickie), a strange, twisted individual who steals time and productivity from apparently intelligent people.

      Angband is, as we know the only way to utter (DON'T say this aloud) Danbg'na, patron saint of all things blue and prickly.

      But, as explained abouve in a previous posts it's the Literalists that you have to be careful of, they are always on the prowl and will drag you away at a moment's notice for a quick flogging.

      No, I don't know why they like to be flogged by strangers either.

      Troc, who is in a weird mood today, sorry.

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
  12. solving the dungeon by twadzilla · · Score: 2, Interesting

    Funny, I just finished a fun programming assignment here at umich on a limited version of nethack--help Hugo find the stairs!

    --

    "The earth is but one country, and mankind its citizens." - Baha'u'llah

  13. Am I the only geek who HATES Nethack? by BadmanX · · Score: 3, Insightful

    I'm serious. I'm a huge computer game buff, but Nethack has always left me cold. The interface is awful, the game is deliberately user-hostile, and you die constantly in ways you can't possibly prevent (boulder trap on level 1, for instance). Most "puzzles" have completely non-logical solutions. (Starving? Pray to your diety! Makes perfect sense!) It feels far too much like playing a paper-and-pencil RPG against an adversarial GM. They thought of everything? Everything but the fun.

    1. Re:Am I the only geek who HATES Nethack? by kinnell · · Score: 2, Funny
      The interface is awful, the game is deliberately user-hostile, and you die constantly in ways you can't possibly prevent (boulder trap on level 1, for instance).

      A bit too realistic perhaps? ;-)

      --
      If I seem short sighted, it is because I stand on the shoulders of midgets
    2. Re:Am I the only geek who HATES Nethack? by the_mind_ · · Score: 2, Informative

      You can drop _all_ you belongings and squeeze you naked '@' past the boulder.
      most of the time anyway.

      --
      You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
    3. Re:Am I the only geek who HATES Nethack? by pnot · · Score: 3, Informative

      Starving? Pray to your diety! Makes perfect sense!

      Or eat some food. Or kill an animal, then eat it. Or drink some fruit juice. Larry Wall didn't invent TMTOWTDI, you know.

      As for praying to your deity... well, if you believe in an interventionist deity, and you're starving to death, what would *you* say the natural response is? I find it quite realistic to have prayer as a last resort when you are cursed, starving, or dying by violence, and the system of sacrifices to placate the gods certainly has parallels in a lot of belief systems.

      As to the realism of prayer actually *working*, I think maybe I'll leave that can of flames unopened for now :-).

    4. Re:Am I the only geek who HATES Nethack? by Anonymous Coward · · Score: 2, Informative

      The trick with missiles in Nethack is to walk diagonally. If you do it right, and plan where you're going to go before you get there (think Chess or Go) you will be able to get to a door and close it without getting shot. The trick to food and spells and the like is to eat them/cast them in safe places where you know you won't be attacked while you're eating or while you fuck up and accidentally cast "darkness". There is a strategy to Nethack, no question, though i have to admit i've never made it past about level 15 or 20 in the dungeons. The thing that really gets me is monsters that attack faster than you can, because they can outrun you and attack you and there's nothing you can do. (Or is there?) I am guessing the best players just hang around on levels 3 and 4 of the dungeon for ages till they level up enough to have a bit of a safety buffer, but i have a tendency to just go hard. Yeah, it's frustrating as hell... but it's just a time waster, you know? Whatever. There is a bit of strategy to it, but it's like playing Chess against a computer that will always kick your ass.

    5. Re:Am I the only geek who HATES Nethack? by doubleyewdee · · Score: 3, Interesting
      I always have to remind myself that this game isn't technically about having fun in the sense most roleplaying games define "fun". This is more like Diablo for people with some parts of the brains still active.


      I can't really agree there. I've played nethack. I've retrieved the amulet. I feel I've "beaten" it for my intents and purposes (please, god, don't flame me about this). I also basically got this far because I stubbornly refused to be beaten down by the game.

      I can see the Diablo comparison. They're both hack and slash games. The thing Diablo does not do to you, though, is leave you stranded and basically screwed at the beginning of the game. It doesn't, through lack of balance, force you to continually cycle through characters because the game gave you bad breaks.

      The thing is, as a player of both games, I think Diablo is a hell of a lot more fun. Diablo is like nethack with balance. I think, in fact, that people who like to kick back and do some hacking for a while, are much better served by Diablo. Wasting time trying to beat (yeah yeah) nethack was probably a very poor decision on my part. It was a very smart decision on my part to never touch it again.

      What I'm saying is, if all you want to do is hack and find treasure and use it on your quest to hack, Diablo is probably going to be more enjoyable. It's easier to get in to, much more friendly and intuitive, and much less likely to leave you in a completely unsalvageable game.

      If, on the other hand, you enjoy the randomness of being potentially screwed in every other game you play, well, go nuts with nethack. Some people seem to really enjoy this. That's fine, but it's sure not for me, and I don't think it is for most people. Including those of us with "some parts of the brain still active."

      And please, don't tell me about how you can always "work through" problems in nethack. I know, I've played it enough to know the tricks. What you fail to see is that often "working through" will just leave you screwed down the road, even if your immediate problem is solved. I honestly don't find that challenging, I find it irritating.

      A game with really excellent balance *will* allow you to screw yourself, but it won't force you to abandon a game you've put hours (or days!) into. It will provide means by which to salvage your game. Even if it means hard work on your part, you'll still be able to do it. Plus, the game won't screw you through ridiculous arbitrary randomness. Sure, you can get yourself killed if you're careless, or stick your neck out too far, but you don't die from "starvation" well into the game because you can't get a bite, or you get poison meat, and your deity decides it's his day off, or whatever. That's just arbitrary and irritating. It isn't fun.
      --


      you can take the road that takes you to the stars...
    6. Re:Am I the only geek who HATES Nethack? by juuri · · Score: 3, Interesting

      If, on the other hand, you enjoy the randomness of being potentially screwed in every other game you play, well, go nuts with nethack.

      This is why, when people ask, I say "nethack is more of a life simulator".

      --
      --- I do not moderate.
    7. Re:Am I the only geek who HATES Nethack? by foxtrot · · Score: 3, Interesting

      I can see the Diablo comparison. They're both hack and slash games. The thing Diablo does not do to you, though, is leave you stranded and basically screwed at the beginning of the game.

      This is actually one of the beauties of Nethack. If you play, for example, a Wizard, the early game is tough. Really tough. You can't melee, if you use spells too much you starve, you're just screwed at the beginning.

      If you play, say, a caveman, you're pretty well off at the beginning-- you can melee anything you meet, and eat most of it once it's dead.

      If you survived as a Wizard, the endgame is much easier. Give ol' Rodney the finger and he doesn't bother you so much.

      If you played a caveman, the endgame is notably tougher. Your lack of spell-fu means you're pretty much forced to melee everything you meet, which gets old after a while.

      Each character is balanced, and has a tougher or easier time in the beginning, middle, and end of the game.

      -JDF

    8. Re:Am I the only geek who HATES Nethack? by Ignorant+Aardvark · · Score: 2, Funny

      This is why, when people ask, I say "nethack is more of a life simulator".

      Your pet cat gets crushed by a boulder, you get polymorphed into a frog by a gnome with a wand, your bag of holding explodes on you, and you die from choking on a can of spinach.

      Yeah, that pretty much sums up life to me.

    9. Re:Am I the only geek who HATES Nethack? by namespan · · Score: 3, Interesting

      The thing that really gets me is monsters that attack faster than you can, because they can outrun you and attack you and there's nothing you can do. (Or is there?)

      If you have the misfortune to run into an air elemental, leacrotta, or even rothe before you're prepared, about the only thing you can do is use the E-word (Elbereth) or some other repeatable method to try and scare them away repeatedly. It's a bit tedious, but it can work. I've used it to keep a crowd of 8 orcs, 2 rothes, a mean kitten, and an iguana off of an inexperienced healer's back -- and eventually chop them all up.

      Otherwise:

      (1) Get speed intrinsic (wand of speed monster, some corpses). Get speed boots if at all possible (right after magic resistance).

      (2) Wand of Teleport. Best, because you can use it on you, or on the monster.

      (3) Scroll of teleportation.

      (4) Wand of digging. Fast escape through the floor.

      And of course, a good AC and good weapon. But everybody wants that.

      --
      Libertarianism is rich wolves and poor sheep playing gambler's ruin for dinner.
  14. Bah, didn't hit preview! by tunah · · Score: 2, Funny

    PHB: What's that you're doing?
    Me: Err... I'm hexediting the new project, just working out a couple of bugs.
    <the grid bug bites!>
    Me: There's one! Must have got into the system through the power...
    <you killed the grid bug!>
    PHB: Nice work! I should give you a raise!
    Me: How 'bout an office with a door?
    PHB: No, people play games if I can't see them working.
    Me: I guess that's a good point. I should get back to my work...

    --
    Free Java games for your phone: Tontie, Sokoban
  15. What do we need a new version for? by pnot · · Score: 5, Funny

    At one point, NetHack had everything but the kitchen sink. Then they added the kitchen sink. What more could you want? :-)

    1. Re:What do we need a new version for? by scrytch · · Score: 2, Funny

      At one point, NetHack had everything but the kitchen sink. Then they added the kitchen sink. What more could you want? :-)

      How about a kitchen? It could have a tin opener, an icebox, and of course some cleaver-wielding cooks...

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  16. Actually, Falconseye is a significant improvement by expro · · Score: 3, Interesting

    The game stands on it's own, but the added graphics don't need to be anywhere near perfect to make the game immensely more usable by non-techies. My six-year-old has played it again and again, and loves it, which never would have happened with the text-only version.

  17. Re:A good plan? by wodon · · Score: 5, Funny

    If they do, I can't wait to see the fully raytraced, mip-mapped hi rez @ sign brutally attacking the letter Z.

    I think bullet time would go down well too!

    --
    It's My Tea and I'll Drink it if I Want To!
  18. Today by IanBevan · · Score: 4, Funny

    This is my week.

    1. Found out wife is pregnant.

    2. Our rental has been sold and we have 42 days find a new place/move out.

    3. Starting a new job on Monday

    4. New version of nethack released

    Oh, the inhumanity of it all...

    1. Re:Today by anon*127.0.0.1 · · Score: 2, Funny

      Those are in order of increasing importance, I'm presuming.

      Or temporal order. Baby in 9 months, house in 42 days, job in 5 days.. but nethack is NOW!

      --
      I am NOT a man!
      I am a free number!
  19. Re:A good plan? by Des+Herriott · · Score: 4, Insightful
    When will this game be brought a decade forward in multimedia quality?

    When someone feels like doing it.

    Personally, I like the game for its playability, not any so-called "multimedia quality". Hell, I still play in ASCII mode (albeit with colour). I'm not a luddite, though - I've played Eye of the Beholder, Diablo, Dungeon Siege etc., and found them reasonably enjoyable for a while, but Nethack is the one that keeps me coming back. 15 years since I first played it (back in the 1.0 days) and it's still fun.

    If Nethack is as good as I've heard, it could turn out to be a killer game.

    It already is a killer game... lord knows it's killed me enough times :-) But seriously, it's a game developed by a group of people for fun, without the expectation of profit, and it has an intensely loyal following. If you don't like it, don't play it, or do something by contributing to it. But standing at the sidelines and bitching isn't going to do you, or anyone else, any good.

  20. only if you play the ascii version by Xtifr · · Score: 5, Interesting

    And I admit, it's nice that the ascii version still works, but the graphic tiles (added in, what, 1992?) make it even nicer, IMO. (Although not quite as safe to play at work, I admit.)

    But be careful -- the PHB may not have a clue what all that odd text on your screen really means, but the technical manager probably played it in college himself, and will know at a glance what you're doing. The game has been around for nearly two decades, and in that time, a lot of people you might not expect have probably run across it here or there.

    Also, if you're running it on a shared machine, you might want to rename the binary. Any sysadmin who sees "nethack" in a process list will either a) know you're playing games on company time, or b) assume the machine is under attack and panic. Either option may result in effects you may not enjoy.... :)

  21. In related news by Anonymous Coward · · Score: 2, Funny
  22. Almost a day ago... by bythescruff · · Score: 2, Funny

    "Almost a day ago..."

    Ahh, I remember it like it was yesterday, oh wait...

    --
    Chuck Norris: Socialism == a thousand years of darkness.
  23. Nethack Question by epsalon · · Score: 5, Funny

    Anyone know where I can find a playable recording of a successful NetHack game? I want to see a Master play.

    1. Re:Nethack Question by Des+Herriott · · Score: 4, Interesting
      Not sure why that got modded as Funny, I'm guessing it was a serious question... not sure if there are any recordings, but there are a few sites where you can connect and watch games in progress (or just connect and play a game yourself).

      Try this index.

    2. Re:Nethack Question by MartyJG · · Score: 2, Informative

      Here's the first 1051 moves someones recorded...
      here.

      It's from a site for a 3D version, but the caps are from original NetHack.

      I enjoyed watching it - although grand master it probably isn't - could we start seeing NetHack run-through's appearing on the web the way old Doom and Quake run-throughs are published?!

      --
      insignificant sig
  24. For anyone who's interested ... by Ignorant+Aardvark · · Score: 5, Informative

    The boulder/landmine bug was a serious problem that was identified with release 3.4.0 a few days after it was released. Unfortunately, the release had already been shipped, and so everyone had to either patch it on their own (which involved a re-compile, something Windows users simply seem to lack the skill for) or wait for 3.4.1.

    In the game of Nethack there are many things ... these things happen to include boulders that block your path and can be pushed around, as well as rare traps called landmines. When a landmine explodes, it leaves a pit behind. Boulders fill up pit. When you push a boulder onto a landmine, it triggers a panic in the program, which dumps out on you without the possibility of even recovering your saved game.

    If anyone is interested in playing Nethack but you don't want to go through the trouble of setting it up for yourself, you can simply play on my public server. SSH or telnet into fyre.sytes.net with username "yasd", password "yasd". You'll be able to set up a username, preferences, and get started playing Nethack. Good luck with your 'hacking!

    1. Re:For anyone who's interested ... by Ignorant+Aardvark · · Score: 2, Funny

      Holy crap, this must be a first. My Nethack server is gonna get slashdotted at this rate!

  25. If you want to ruin someone's life... by nonos · · Score: 3, Funny

    ... learn him how to play Nethack.

  26. Re:A good plan? by BlackHawk-666 · · Score: 2, Informative
    I may be old skool, but I tend to consider Diablo a dumbed down version of NetHack. Diablo has the nice tiles graphics and sound, but NetHack was more immersive. There is so much to learn about playing the game...examples

    Open a tin of salmon to get rid of cursed rings

    Eat a red dragon to become immune to fire attacks

    GENOCIDE! Woot!

    Dip your sword in a pool after inscribing Elbereth on it to gain a +5 magic sword

    And there's millions of little things like that. That's one of the reasons it's called Hack - because it has been "hacked" together by hundred of programmers and is full of "Hacks".

    All the time I played Diablo I found myself wishing it had the depth of hack with the graphics and sound of Diablo.

    --
    All those moments will be lost in time, like tears in rain.
  27. Even better... by Des+Herriott · · Score: 4, Interesting
  28. Modern 3D-Accellerated Version! by RPoet · · Score: 5, Funny

    If you don't like the traditional ascii rendering of the game, there is now a complete port of nethack to use a 3D-accellerated, high-resolution display engine which will keep you on the edge of your seat! See screenshot, and drool!

    --
    "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
    1. Re:Modern 3D-Accellerated Version! by Anonymous Coward · · Score: 2, Informative

      it's not a joke another screenshot from that same interface using falcons-eye tileset ...

      http://noegnud.sourceforge.net/shots/20030224-01.j pg

      it has mutiple display methods, that's just the 3d-ascii view.

  29. Nethack? duh... by archeopterix · · Score: 5, Funny
    I would play it, but the user interface is too bloated. I'd like something like that:

    You find yourself on an empty tile.
    Looking northwest you see a large chest.
    A grid bug approaches you from southwest.
    There's a curved wand 2 squares to the north.
    >

  30. Re:A good plan? by Homburg · · Score: 2, Interesting

    Well, to be honest, your examples reflect precisely what I dislike about NetHack, its arbitariness. How do you learn any of this stuff other than trial and error? Diablo has at least occassional attempts to produce a gameworld that makes sense, rather than just being a random and incomprehensible series of 'hacks'.

    Baldur's Gate or Deus Ex are, to my mind, much more immersive than either NetHack or Diablo, not primarily because of the graphics, but because it's possible to do well in these games by thinking like a participant in the game world, rather than as an external player of the game. Much of the best recent Interactive Fiction is immersive for similar reasons, and obviously in the case of IF, the immersiveness isn't to do with the graphics. Adam Cadre's I-0 is a good example.

    I'm aware that some people like the NetHack style of gameplay, but frankly, they're wrong. More to the point, though, I do think the NetHack style, whether good or bad, is distinctly old-fashioned. Merely improving the graphics won't make the game more appealing to those who want a more modern style of gameplay, which seemed to be the suggestion being made by the guy I was originally replying to.

    Oh, BTW:

    GENOCIDE! Woot!

    I can't help but think that's going to be quoted out-of-context against you, one of these days.

  31. Direct Descendent? by SlashdotLemming · · Score: 5, Funny

    "The NetHack DevTeam is pleased to announce the release of NetHack 3.4.1. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3."

    Does anyone know if NetHack 3.5 will be a descendent of NetHack 3.4? Someone told me that it was going to be a spreadsheet application.

  32. Re:A good plan? by watanabe · · Score: 2, Insightful
    I find that the original, color IBM PC text interface for nethack is the one I'm best at. I think this is for a few reasons:
    • The Information density of colored text is quite high. This is because font designers spent years making sure that for your 96 pixels, you got 128 very different looking things. Frankly, the text is easier to read than most tilesets. I know at a glance that two small light blue ds are winter wolves. How many artists can accurately convey 'winter wolf' to me in a 32x32 icon? And make it distinguishable from a silver wolf?
    • Having played nethack for 10 years or so, I definitely 'get' the map generator. So I almost always know which rooms have secret doors, where to look for passages, etc. I've found this really hard to do in isometric view. Also, even though I run at 1600x1200, I haven't found an isometric view which lets me see the whole level at a time. Unlike ASCII.
    I already am bad enough at the game that I don't need another layer of confusion (What, those were Uruk-hai? Not gnomes?) added to my poor playing. I'll stick with ASCII, thank you very much.
  33. Been there & vi training wheels by xixax · · Score: 4, Funny

    Not only don't they notice, they peer in over my shoulder exclaiming,
    "Whow, you guys are always doing such techy stuff, it's amazing..." (spoken with absolute naivety)

    And hjkl is why I picked up vi so quickly. So I also describe it as a vi training module. :o)

    Xix.

    --
    "Everything is adjustable, provided you have the right tools"