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Master of Orion 3 Released

Kintaro writes "The long awaited Master of Orion 3 is now in stores. The reviews so far have been unusually mixed, but rest assured the game is still complex - in fact that seems to be a recurring complaint among those that don't like it. And as an added bonus, the game actually runs on Linux right out of the box."

9 of 301 comments (clear)

  1. "actually runs on linux" by Prizm · · Score: 4, Interesting

    So how many games is that which "actually run on linux" out of the box? I guess it is quite a bonus, as the author put it.

    1. Re:"actually runs on linux" by bheerssen · · Score: 2, Interesting

      I've been wondering about this. If I purchase the UT2003 box from best buy, it'll run on linux? The box doesn't say so, as you pointed out.

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      (Score: -1, Stupid)
    2. Re:"actually runs on linux" by Negatyfus · · Score: 3, Interesting

      And even then there are a few glitches here and there, too:

      "There were a few little problems with scrolling from within a window (via the desktop option in the config file) and planet rendering during combat... but he said everything else worked great."

    3. Re:"actually runs on linux" by Schnapple · · Score: 2, Interesting
      Unreal Tournament 2003 runs on linux right out of the box, but it doesn't mention linux at all on the box as I recall
      According to the developers it's because the boxes, manuals, etc. were printed before the game went gold and they didn't know Linux support was going to be included yet. Not sure why it doesn't have it on subsequent printings, though - perhaps to not confuse people?
    4. Re:"actually runs on linux" by Tyreth · · Score: 2, Interesting
      Who cares, really? If it's either no port or winex, I'll choose the latter. And if enough games say on the box "Runs on Linux" with a WineX symbol next to it then great! Once we have enough gamers we'll see native ports. Why? Because if 20% of their market is on Linux then they'll want them happy, and a WineX version is not that.

      Any promotion of gaming on Linux, whether native or WineX, is positive. I know this because of my gamer friends, who only use computer for games. They're fascinated by Linux, and would be happy with WineX, so long as it runs close to the same as windows (doesn't need to be perfect for them).

  2. Re:Bah! by FortKnox · · Score: 2, Interesting

    Everything game-wise is written in DirectX. DirectX != SDL. So, you either have to hire game coders with experience in a multiplatform engine, or port (rewrite) the entire game to sell to Linux users (which will hardly be profitable, and, therefore, not worth the effort).

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  3. Re:Civ 3 Syndrome by HamNRye · · Score: 1, Interesting

    Another poster mentioned you can turn off animations. Minute resources.... Unlike the real world?? I thought that the minute resources were the crowning achievement of Civ III. Civ II you beat up on people at your own pace, when you have 150 Marine units, and for no other reason than pure expansionism. Pick off smaller empires while keeping the next biggest empire in check.

    The resources in Civ III actually require you to look for land that has more than trees and a river. It requires that you sometimes have to leave your fort and fight the enemy to protect your mines. It improves trade... no more walk your camel halfway around the world to trade something you can't really use, just a money bonus. (side effect, trading raw resources for money is a biggol loser.)

    In combat, the resources lead to some interesting strategy. Cut off a countries supply of steel, oil, etc... And watch what happens to their army. I had one opponent go from making Marines to making Archers. Does he commit all of his Marines to recapturing mines, or to defending towns?

    For Civ 4, I reccomend a new tech: World Bank. As soon as it is discovered, everybody has it. You can borrow from the world bank, ideally every CIV is going to be in debt within 20 years of it's founding, and can go wildly into debt. (World Bank should extend credit equal to the cost to subvert your entire society.) Percentage of credit used is proportional to chance that World Bank A) Gets you into a war with another country, B) Changes production in one of your cities, C) "Disappears" one of your citizens (either silencing the dissenters or hiring away your scientists) creating a temporary extra unhappy citizen. (5 turns??) If you use up all of your credit the World Bank causes all Civs that owe them money to declare war on your CIV. (You have to get down to a reasonable amount of debt and then chill everybody out and get some truces called.)

    Another Tech would be "Supreme Court" - You no longer need a majority to be elected president and win via diplomatic victory. The supreme court will grant you victory with %45 of the votes.

    Hammy

    "Too much and too long, we seem to have surrendered community excellence and community values in the mere accumulation of material things. Our gross national product - if we should judge America by that - counts air pollution and cigarette advertising, and ambulances to clear our highways of carnage. It counts special locks for our doors and the jails for those who break them.

    "It counts the destruction of our redwoods and the loss of our natural wonder in chaotic sprawl. It counts napalm and the cost of a nuclear warhead, and armored cars for police who fight riots in our streets. It counts Whitman's rifle and Speck's knife, and the television programs which glorify violence in order to sell toys to our children.

    "Yet the gross national product does not allow for the health of our children, the quality of their education or the joy of their play. It does not include the beauty of our poetry or the strength of our marriages, the intelligence of our public debate or the integrity of our public officials. It measures neither our wit nor our courage, neither our wisdom nor our learning, neither our compassion nor our devotion to our country; it measures everything, in short, except that which makes life worthwhile. And it tells us everything about America except why we are proud that we are Americans."

    Bobby Kennedy - June 6,1968

  4. Re:Don't get your hopes up by Xentax · · Score: 2, Interesting

    I think the game delivers most of what was promised, though clearly not all.

    Namely, it's a game that's VERY deep, yet still fun. Obviously, it's not quite as deep as some had hoped. For example, you can't fight battles at starlane junctions, only at planets or otherwise in-system. Targets and missions for espionage aren't nearly as dynamic and intricate as I'd hoped (or as was originally designed).

    But what's there is still going to be worth it to most people. Combat is FAR more interesting than it was in MOO or MOO2; as I said elsewhere, MOO3 space combat allows for maneuver -- not just firepower -- to make a significant difference in the outcome of a battle. Ground combat is much more interesting than previous incarnations (though I realize it could go even farther, yet some people would just as soon not have ground combat at all). The research side of the game is huge, though some will find it more "noisy" than interesting, I suspect, as the player can't take as direct a hand in research planning as some would like.

    So, to answer your question, I don't think the game lives up to what was *planned* a year or more ago, in some ways. But, what IS there is still a worthy game for most fans of the series and the genre.

    Xentax

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    You shouldn't verb words.
  5. My initial reaction is dissapointment by Wraithlyn · · Score: 2, Interesting

    Disclaimer: I've only spent about an hour with this game, which obviously is not nearly enough for an in-depth analysis, but I have to say I'm pretty appalled with the offering so far.

    It seems like all the life, colour, and magic has been taken out of the game. Let me give you an example... in prior MOO games, when you colonized a planet, you were treated to a nice full screen animation of a spacecraft landing on the planet's surface, and saw one of your colonists putting up a flag, and then it asked you to name your new world. (You could skip these sequences if desired, of course)

    In MOO3, you get a log entry. That's it. Hooray. This "reduction to bare data" seems prevalent everywhere in the game. Yes, it's efficient, detailed, and deep. So is a spreadsheet. But is it fun??? The interface is also very bland... I mean.. flat shading everywhere??? This isn't 1989 anymore, how about some gradients or textures people!? And the few space battles I've seen so far have literally been single pixel ships wandering around on a 2D grid.

    The first two MOO games grabbed me like a steel clamp and didn't let go. They had so much personality and polish. This one, I am finding myself having to force myself to try and get into it.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson