Myth II Carbonized
novocastrian writes "As reported at PlayMyth, Myth II has been Carbonized and will be released to owners of the game on the 15th of March. The work was done entirely by dedicated followers of the game. The disappointing Myth III has also undergone a major overhaul and will be soon be hosted on a popular player-based server."
J adds: Myth II will not support hardware rendering in OS X. But as I recall, software rendering gave an almost-playable framerate even on my 604/250, so on modern machines it might not be bad. Myth I and II were great tactical combat games. I'm itching to play Mudpit again!
Now all I need is a carbonized Deus Ex (yeah, not likely) and I will be in heaven. Well, that and Carmageddon I and II. ;)
I watched C-beams glitter in the dark near the Tannhauser gate.
Religious wars aside, they're both perfectly fine development environments: Cocoa (nee OpenStep) provides a lot of encapsulated bang for the development buck, but Carbon has both familiarity for old Mac developers and access to deprecated but still-vital functionality. (N.B., I use Cocoa with small amounts of Core and Carbon for functions like getKeys() and the CoreGraphics suite -- but, then, I was never a Mac developer before OSX. YM, as they say, MV.)
Apple keeps going the extra mile with each OSX point release to improve each environment -- the goal at this point is functional parity (though ease-of-use will always differ). Choose whichever one appeals to you, and don't be afraid that one environment is "inferior" to the other.
"Freedom is kind of a hobby with me, and I have disposable income that I'll spend to find out how to get people more."