GTA: Vice City Sells 8.5 Million Copies in 3 Months
Gus writes "Take Two Interactive Software reports that Grand Theft Auto: Vice City has sold more than 8.5 million copies in the first three months since its late-October launch. The good news is Rockstar Games has 11 titles in the works. The bad news is the chances of the next GTA making it out this year are pretty slim." Also, there's still a couple people waiting on Duke Nukem Forever, and their patience is wearing thin.
I still think the original GTA is neat -- it also has an interesting perspective (overhead). If you haven't played it, go check it out if you're looking for a GTA fix!
I'd like to see a Grand Theft Auto game set in 1930's Chicago. That'd be so awesome -- the mob, the depression, prohibition; there's huge number of possiblities! I just hope they don't do the 1970's... I mean, Vice City already did all the "boy, people were weird back then... look at their clothes/hair/idioms!" jokes.
GTA Vice City made this Nintendo fan boy buy a PS2 last week. I love it, and it's developers and designers deserve every penny they are making from it.
But don't think for one second that I didn't preorder the new Zelda. =)
GTA:VC is still selling for $50 on store shelves, which means that Take Two has probably grossed at least $400 million (using conservative numbers) on this title in three months.
Few movies ever rake in that kind of cash, and let's face it: the movie market has been saturated for 50 years while the gaming market is still growing rapidly. When you think about it, it makes sense. Games are much more interactive (with the possible exception of pr0n, I guess) and typically deliver a lot more "bang for the buck". I can spend $6-$10 to own a 2-hour movie, or I can spend $20-$50 to play a 20-60 hour game.
Games also traditionally cost less to produce, meaning MUCH higher net profits for the publisher.
Frankly, I'm amazed that EVERY company in the movie business doesn't also produce games, as there's a lot of overlap between the two media. Sure, a lot of big-budget films (usually targetted at kids) end up with movie tie-in games, but I mean why not take some of the stories that are pitched and spend the money on making a game *instead of* a movie? It's going to be the same-or-lower risk, and potentially much greater profits.
The graphics seemed less polished, the controls seemed choppier, and, well, it just seemed a lot less fun than GTA3. Oh well.
They're unforunately constrained by the power of the PS2. They shoehorned some new features into GTA:VC (compared to GTA3), but as far as visually impressive features, there's not much they can do.
I wouldn't mind so much if the next GTA uses the same engine, but please for the love of god I hope for two things: 1) Las Vegas as the setting, and 2) a mission generator.
NO CARRIER
GTA-SA.com is a message board dedicated to the new Grand Theft Auto (SA is for San Andreas) as well as all of the previous Grand Theft Auto games...
The attention to detail is amazing - at the right time of day, the sun can be "in your eye", so it's hard to see where you're going, AND the light will glint off the sides of the cars in traffic!
I especially love all the secret stuff in the game. I don't just mean the 100 or so "hidden packages", but the real stuff you can find if you try. Have you managed to get a golf-cart out of the country club? You can do it - and drive it around on the regular streets. Have you found "the" motorcycle, the one that lets you try to complete a sequence of highspeed jumps in a 2 minute time period? How many Unique stunt bonuses have you gotten? Have you been up in the top of the lighthouse?
Then - when you get tired of the game (I assume that may actually happen to me some day), there s many pages of cheats out there, some that are really original, and a lot of fun. Don't go and download a cheat-sheet until you've played the game for a few weeks, though.
I haven't owned the game for very long, but I bought a PS2 just so I could play it. GTA Vice City rocks.