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New Developments in Music Technology

jonerik writes "The Christian Science Monitor has this article on acoustic and electronic music technology, including a visit to MIT's Hyperinstruments lab, which has developed a series of Music Shapers; ball-shaped musical toys which are covered with 'a patented thread containing sensors that react to the way the child handles them. The child manipulates a preprogrammed "little seed" of music and helps it "grow" by the way he or she shapes it.' Also worth a read is this article (free reg required) on the Line 6 series of bass and guitar amp emulators, which do a pretty decent job of mimicking various amp or amp/stack combos; from a '53 Fender Deluxe to a mid-'60s Vox AC-30 to the sludgy murk of a '70s Orange stack. 'Line 6 uses a technology called modeling to measure the characteristics of a particular vintage amp, from the distortion of its original tubes to the resonance of its speaker cabinet. The company has developed a way to reproduce those measurements in a powerful D.S.P., or digital signal processing, chip that contains models of dozens of classic amps.'"

6 of 210 comments (clear)

  1. Popping ecstacy like aspirin... by Sgs-Cruz · · Score: 4, Insightful
    ...manipulates a preprogrammed "little seed" of music and helps it "grow" by the way he or she shapes it... I just love this description. It's like the market-speak people have infiltrated already... :D

    This well end up in techno / rave music, I just know it :) DJs can't resist anything technological that makes new sounds... On the other hand, that works out good for me, since I have no musical talent and love techno music...

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    Karma: pi (Mostly due to circular reasoning in posts).

  2. Same old misconceptions about musical branching by idealord · · Score: 5, Insightful

    There is this dominant misconception in the experimental music community which equates advancement in interactivity with branching. There is the implication that people want to follow potential branches down certain paths in a musical piece, like they do in a game. When I studied music, one of my teacher, Elliott Carter remarked on this problem that in music there was a 'best branch' and that branch should be the composition.

    I don't believe that people get anything out of explorable musical branching. They miss the powerful attitudes and completeness of the gestalt of the combination performance and composition statement.

    This type of research also mistakenly equates play and exploration with the acquisition of musical knowledge. Playing with layers of music, turning off and on beat patterns, minimalist chord patterns (pretty much what these squishy toys do, btw) does not teach one how to compose. It may teach them to listen, but not in the same way that something like the Suzuki method does. There are plenty of stupid Flash toys on the web which allow you to make music like this. What do you garner from this play?

    To me, this all rings of rationalizing the computing experience as an art education experience by re-thinking musical education in such a radical way that music itself is re-evaluated (to my thinking mis-evaluated).

    And this is research for self-promotion. You'd be amazed how often this guy, Machover gets in the press with these toys and his Hyper-Instruments. Sure, they're fun to play with, but give a kid a drum set and a few lessons and (s)he'll really learn something. Music.

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    idealord music
  3. A "virtual orchestra"? by elflet · · Score: 4, Insightful
    From the article:
    If the musicians strike, the producers say they'll substitute "virtual orchestras" without any live players. They believe audiences won't be able to tell the difference.

    This might apply for some Broadway shows, but the majority of productions depend on the interaction between the conductor and the performers. I perform in a renaissance dance troupe, and not only will our musicians adjust their playing for what we're doing, but there's a palpable energy in our interactions with the band. Actors and dancers aren't machines; performing to recorded music can be unforgiving.

    I also noticed this watching Cirque du Soleil's new production Dralion -- one of the acrobats in a "solo" took a misstep needed and a moment longer to get back into position; the musicians slowed minutely to give him time to recover.

  4. the problem with modellers by Pinball+Wizard · · Score: 4, Insightful
    Modelling amplifiers like the Line 6 attempt to digitally reproduce the sound of classic analog amplifiers.

    What you get is a sequence of digital slices lined up in a way that mimics the original waveform. The problem is that it sounds grainy and "processed", and its easy to tell the difference between that and the real thing.

    The question is, how fine do the slices need to be cut before you can't tell the difference between a series of digital slices and an analog waveform? If not 24-bit tech, what about 128? Maybe it will be too expensive to truly capture analog sounds with digital technology.

    This is a real problem, because fewer and fewer companies make tubes any more and there are a lot of us guitar players who still are not satisfied with the way these modelling amps sound.

    Perhaps the advent of quantum computing will provide the solution. After all, if something can be both a particle and a wave, then maybe we will have real waveforms to work with in order to create sounds.

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    No, Thursday's out. How about never - is never good for you?

  5. Old fart alert by Chocolate+Teapot · · Score: 4, Insightful
    Why not teach our children to play real musical intstruments? Kids thrive on the routine of practice and the challenge of mastering a musical instrument. Not only is it a great education, but it develops coordination and concentration. It is a skill which they will enjoy their entire lives.

    These 'sophisticated hyperinstruments' AKA 'Load of Balls', look to me like re-packaged tamagotchi technology.

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    Modest doubt is called the beacon of the wise. - William Shakespeare
  6. Not for my kids by migurski · · Score: 5, Insightful
    ...ball-shaped musical toys which are covered with 'a patented thread containing sensors that react to the way the child handles them. The child manipulates a preprogrammed "little seed" of music and helps it "grow" by the way he or she shapes it.'

    Okay, I'm not a parent, but I play one on TV.

    I'm not strictly a luddite, either, but I think it's tremendously important that toys given to children not be technological black boxes. The true fallout of the current generation of playstation zombies won't be any sort of attention span issues or predilection towards violence, but the total lack of intellectual stimulation and natural curiousity brought on by the use of toys that discourage (or forbid, thanks to the DMCA) tinkering and explorative destruction/reconstruction.