New Developments in Music Technology
jonerik writes "The Christian Science Monitor has this article on acoustic and electronic music technology, including a visit to MIT's Hyperinstruments lab, which has developed a series of Music Shapers; ball-shaped musical toys which are covered with 'a patented thread containing sensors that react to the way the child handles them. The child manipulates a preprogrammed "little seed" of music and helps it "grow" by the way he or she shapes it.' Also worth a read is this article (free reg required) on the Line 6 series of bass and guitar amp emulators, which do a pretty decent job of mimicking various amp or amp/stack combos; from a '53 Fender Deluxe to a mid-'60s Vox AC-30 to the sludgy murk of a '70s Orange stack. 'Line 6 uses a technology called modeling to measure the characteristics of a particular vintage amp, from the distortion of its original tubes to the resonance of its speaker cabinet. The company has developed a way to reproduce those measurements in a powerful D.S.P., or digital signal processing, chip that contains models of dozens of classic amps.'"
There is this dominant misconception in the experimental music community which equates advancement in interactivity with branching. There is the implication that people want to follow potential branches down certain paths in a musical piece, like they do in a game. When I studied music, one of my teacher, Elliott Carter remarked on this problem that in music there was a 'best branch' and that branch should be the composition.
I don't believe that people get anything out of explorable musical branching. They miss the powerful attitudes and completeness of the gestalt of the combination performance and composition statement.
This type of research also mistakenly equates play and exploration with the acquisition of musical knowledge. Playing with layers of music, turning off and on beat patterns, minimalist chord patterns (pretty much what these squishy toys do, btw) does not teach one how to compose. It may teach them to listen, but not in the same way that something like the Suzuki method does. There are plenty of stupid Flash toys on the web which allow you to make music like this. What do you garner from this play?
To me, this all rings of rationalizing the computing experience as an art education experience by re-thinking musical education in such a radical way that music itself is re-evaluated (to my thinking mis-evaluated).
And this is research for self-promotion. You'd be amazed how often this guy, Machover gets in the press with these toys and his Hyper-Instruments. Sure, they're fun to play with, but give a kid a drum set and a few lessons and (s)he'll really learn something. Music.
idealord music
Okay, I'm not a parent, but I play one on TV.
I'm not strictly a luddite, either, but I think it's tremendously important that toys given to children not be technological black boxes. The true fallout of the current generation of playstation zombies won't be any sort of attention span issues or predilection towards violence, but the total lack of intellectual stimulation and natural curiousity brought on by the use of toys that discourage (or forbid, thanks to the DMCA) tinkering and explorative destruction/reconstruction.