LOTR: War of the Ring Real-Time Strategy Game
DiZASTiX writes "Just saw this on Gamespot about LOTR: War of the Ring a Warcraft III like LOTR game: "The Lord of the Rings: War of the Ring has only been in development for around seven or eight months, but at a press event in Berlin this week we were lucky enough to catch a glimpse of the game in its current state. The map itself was relatively featureless at this stage of development but boasted some great grass textures and trees, which were occasionally shadowed by the suggestion of clouds passing overhead. More impressive still were the character models on display, which, although unfinished, bore more than a passing resemblance to the colorful, stylized units of Warcraft III: Reign of Chaos.""
The "Good" campaign is about making do mostly with "hero" units, while the "evil" campaign is about massive buildups of force (possibly resulting from resource mining).
So no inconsistencies here.
Ñ'
Well, even though the game sounds blah, there does seem to be some very nice art work associated with it - Check it out at http://www.warofthering.net/gallery/; not to mention the nice screenshots of the game available at http://gamespot.com/gamespot/filters/products/scre enindex/0,11104,563555,00.html
Suhit
Favoured Flight (Interview) has recently made some really good LotR scenarios for Civ2.
Despite the release of the craptastic Civ3, the Civ2 scenario-making community is still going strong. Spanish Civ2 Site has an excellent scenario collection; many of the more recent scenario can be found at Civilization Fanatics Centre; myself, I run the Scenario League resource for designers and can be often spotted in the Apolyton Forums.
Just FYI, of course.:)
Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
The Total War games can get into the tens of thousands and still look pretty cool. The battlefields are huge as well. Check out: http://www.totalwar.com/
All those people griping about RTS games being stagnant just haven't looked hard enough.
Brian Ellenberger