What is Wrong With Game Development?
Warrior-GS writes "Seamus Blackley, who has done everything from work at Looking Glass Studios to evangelize for the Microsoft Xbox, sounds off on what's wrong with the relationship between developers, publishers and their audience. Also, as part of coverage of the D.I.C.E. Summit in Las Vegas, GameSpy has chats with Miyamoto about The Wind Waker and Yu Suzuki about his gaming influences. Some interesting reading."
What's wrong with the video game industry is that Doom 3 isn't released yet.
A quote from article:
Shigeru Miyamoto: For me, the most interesting thing about video games is taking the controller and using it to move something around on the screen.
Hmmm, indeed. Is everybody sure this is the actual genius behind the classics like SMB?
why run from Vincenzo?
Perhaps if game designers didn't spend their time reading slashdot...
(cracks whip)
Get back to work!
No. I think I'll play a 10 hour game with 10 hours worth of ideas, instead of a 40 hour game with 10 hours worth of ideas.
I only played this game briefly on someone else's machine, and I guess the other physics and stuff might have been realistic, but this seems to me to be a fatal flaw.
Yeah, but those 3 10-hour games will set you back the cost of three games.
Plus, RPG gamers who end up buying short games feel cheated. You underestimate the size of this group; understandable since you probably aren't a part of it.
If any modern Zelda game were released as a 10-hour jobby, you could expect riots in the streets and crumbled buildings. Lots of us RPGers/ARPGers are heavy, angry motherfuckers. I know I am.
Quote:"There is only so much one can say" ;)
Really? Obviously you haven't met my girlfriend!
... is a common phallacy
'Fallacy', perhaps? There's a Freudian slip if ever I saw one!
I disagree; I think the idea of "everything's already been done at least twice" is a common phallacy.
No, a six inch penis is a common "phallacy".