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Human Interface Subtleties in Software

Disoriented writes "As a GUI designer and programmer I enjoy sites like this. The info here is fairly old, dating back to Classic Mac OS, but it illustrates the kind of details users look for in a well-polished GUI." Mac-centric, but there are good points made in here for anyone working on GUI applications -- less bitter than the Interface Hall of Shame, too ;)

3 of 53 comments (clear)

  1. GUI target size [Tog] by redelm · · Score: 5, Informative
    This is a good article, and if you like it, you might like some of Bruce Tognazzini's work here.He also has a book out "Tog on Interfaces".

    One of his major points is the size of GUI targets. The edges and screen corners are easy to hit, but grossly underutilised by GUI designers. This causes more RSI in users than necessary. I've worked some apps with poorly chosen target locations and defaults that were just murder on my wrist.

    1. Re:GUI target size [Tog] by AT · · Score: 4, Informative

      What about the START button in the bottom left - and top left on Macs?

      Bad example. On Windows (up to 2K, anyways), the start button is slightly off the corner. If you whip the mouse down to the lower right until it hits the edge, you'll actually be past it! Those extra pixels between the edge of the screen and the Start button just sit there being wasted. Gnome gets this right, and I suspect KDE and the Mac do a better job, too.

  2. Semi-OT: Interface Hall of Shame by Narchie+Troll · · Score: 4, Informative

    That isn't the Interface Hall of Shame, it's the "OS X-centric Hall of Shit." iarchitect.com is gone, but the Wayback Machine still has it.

    Interface Hall of Shame A lot of this OS X IHoS's sections are like those in the original Hall of Shame. Interesting. The original is no longer up to date, however. I'd have loved to see their views of OS X and Windows XP, as well as the up-and-coming X Window desktops.