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Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

9 of 252 comments (clear)

  1. Basically a 'free' expansion pack then? by Dan+B. · · Score: 4, Informative

    So would I be correct in saying that if you buy the game, you get every bit of 'expansion pack' style material that comes out in the following year of development?

    That's sure to be a success, although I can only think of one expansion pack I didn't buy for a Blizzard game (they're good at releasing expansions that cost half the same as the original game).

    Still, I'm contemplating either MOO3 or GalCiv as I don't have loads of time to spend playing games these days.

    Quick poll, which one do you think is better? I'm leaning towards GalCiv as I usually like playing strategy games single player. Multiplayer is much better in fast pace eg. FPS.

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
  2. Imperium Galactica by Khalidz0r · · Score: 3, Informative

    For those who like space strategy games, and colonization etc, I would suggest Imperium Galactica. It is my favorite space strategy game :) And it's real time, not turn based.

    http://imperiumgalactica.com/

    About this game outlined in the topic, I think it's a mere advertisement but we'll see if this game is good anyway :)

    Khalid

    --
    "What you 'seek' is what you get!"
  3. Re:Not everyone is honest by Anonymous Coward · · Score: 4, Informative

    I think you're confusing 'Copyright' and 'Copy-protection'. Completely different things.
    Copy protection on CDs is a completely botched affair - it presents a slight inconvienience to those who wish to copy the CD, while producing problems to those who have bought it legitamately.

  4. Actually, MOO3 can run on Linux-with a little help by ClassicG · · Score: 4, Informative

    MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.

    Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.

    --
    I game, therefore I am...
  5. GalCiv has multithreaded AI by glMatrixMode · · Score: 5, Informative

    GalCiv has such a bright AI that at most difficulty levels, not only doesn't it cheat, but it is defavorised against the human player - for example, if I understand well, it gets less money.

    This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.

    GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.

    Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.

    The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.

    --
    War doesn't prove who's right, just who's left.
  6. Re:Great move by MrFredBloggs · · Score: 3, Informative

    "CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price."

    Are people paying? Wow! This totally contravenes the 1976 Sale Of Goods Act - section 15 "Must be of merchantable quality". This is a design fault.You get a free replacement or your money back. There's nothing the developers, producers, distributors, manufacturers or retailers can do to stop you. That's a statury right.

    Someone needs to sue them in the small claims court for this, if what you say is true.

  7. Re:At last! by OneEyedApe · · Score: 5, Informative

    First, this is just a game, not an Operating System. Far less critical. Second, this is a far better scheme than a lot of companies have been using lately. Be honest, and you get extra stuff. It sounds like these would primarily be expansion pack type enhancements, and not really critical patches.

    --
    Life sucks, but death doesn't put out at all....
    --Thomas J. Kopp
  8. Re:At last! by argStyopa · · Score: 3, Informative

    There is a significant if subtle difference.

    Use the serial number that's been previously detected or 'smells' pirated and:
    Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization.
    Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.

    Sounds like a difference to me.

    --
    -Styopa
  9. A warning about MOO3 by Nice2Cats · · Score: 3, Informative
    With all due respect for the editor's gushing, wait for at least of the first round of patches before you go buy MOO3. It could turn out to be a great game, but at the moment too many things simply don't work right (colony ships, parts of diplomacy), are unbalanced (AIs overbuilding troop transports), or simply cryptic (the docs are a joke). And don't get any ideas just because you like MOO2: Space combat and research have become mere abstractions of their former selves, though diplomancy and spying are a lot better. To quote one poster on Infogrames' website:

    When everything is said and done
    MOO2 was just more fun

    Quicksilver might still snatch great out of the jaws of good, and are some fantastic ideas here (once you get used to the interface) but currently, MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.