Slashdot Mirror


Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

2 of 252 comments (clear)

  1. GalCiv has multithreaded AI by glMatrixMode · · Score: 5, Informative

    GalCiv has such a bright AI that at most difficulty levels, not only doesn't it cheat, but it is defavorised against the human player - for example, if I understand well, it gets less money.

    This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.

    GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.

    Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.

    The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.

    --
    War doesn't prove who's right, just who's left.
  2. Re:At last! by OneEyedApe · · Score: 5, Informative

    First, this is just a game, not an Operating System. Far less critical. Second, this is a far better scheme than a lot of companies have been using lately. Be honest, and you get extra stuff. It sounds like these would primarily be expansion pack type enhancements, and not really critical patches.

    --
    Life sucks, but death doesn't put out at all....
    --Thomas J. Kopp