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GDC: 10 Reasons NOT to Make MMOGs

Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."

3 of 266 comments (clear)

  1. Also see... by Kappelmeister · · Score: 4, Informative

    Slashdot's February 2002 story about the technical challenges in starting a MMORPG.

  2. To summarize by mrnick · · Score: 4, Informative

    10: Too Many are Being Built
    9: It Requires a Mastery of Too Many Disciplines
    8: A Huge Team is Required
    7: Getting a Credit Card from a Customer is Hard
    6: The Online Industry is Counter-Intuitive to Packaged-Goods Company Management
    5: Everything You Know about Single-Player Games is Wrong
    4: The Internet Sucks as a Commercial Delivery Platform
    3: Customer Service is Hard
    2: There are Lots of Legal Issues
    1: They Cost Too Much money to Build and Launch!

    0: WHA WHA WHA!

    Nick Powers

    --

    Encryption: I may not agree with what you say, but I will defend your right to encrypt it...
  3. Re:and the #1 reason...... by GabrielPreston · · Score: 5, Informative

    I realized this two weeks into Everquest's release and went straight back to MUDs. Least its free and I still get to kill stuff. I've yet to find an MMOG that can actually hold my attention. Too much going on, and I'm too limited to where I can play from. IRC, MUDs, whatever have you, they are accessible from anywhere, require any barebones system, and still let a person envision the game and characters in whichever way their mind chooses. People always say the book is better than the movie. The same goes for MMOG's.