GDC: 10 Reasons NOT to Make MMOGs
Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."
I realized this two weeks into Everquest's release and went straight back to MUDs. Least its free and I still get to kill stuff. I've yet to find an MMOG that can actually hold my attention. Too much going on, and I'm too limited to where I can play from. IRC, MUDs, whatever have you, they are accessible from anywhere, require any barebones system, and still let a person envision the game and characters in whichever way their mind chooses. People always say the book is better than the movie. The same goes for MMOG's.