More on 64-bit Gaming
waytoomuchcoffee writes "Valve has announced "immediate availability" of a linux 64-bit dedicated Counterstrike server, designed to run on AMD's upcoming Opteron. This follows on the heels of Unreal Tournament 2003, previously reported on Slashdot. Gamespy has a related story up on a presentation of the future of 64-bit gaming (sponsored by AMD) at last week's Game Developers Conference. As Intel is in no hurry to make the jump to 64-bit desktops, this leaves AMD to court the gaming market."
I think the gaming industry is in for a nasty surprise, just like the one the music industry is having now. I see companies pumping more and more money into their games. Many games have enormous budgets already and here (at least in the GameSpy article) they are talking about the "advantages" of having loads of memory to make bigger and more complex games. If a game's gona use up all the memory available to a 64-bit CPU, it's gona have to be huge, it's gona take forever to develop and it's gona cost huge ammounts of money, i.e. it better be a success and sell to everybody. They'll probably be marketed down our throats, sporting few or no new ideas and promoted along with the latest lame engineered pop idol music album by enormous mega-media conglomerates seeking to make profit from their projects with budgets rivaling that of many countries.
64-bit gaming? Bah!