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The Future of PC Games, According to Microsoft

Geaty writes "Gamespot has an article up about Microsoft's big PC plans. Topics covered include why DirectX 9 will be the last DX for a while, the increased game support in Longhorn, and a 'standard' PC controller. Looks to this ignorant reader like Microsoft is trying to tackle the games market (again?), cornering matchmaking and patching. The controller issue seems like an attempt to bring to the PC platform some of the uniformity that consoles have."

12 of 355 comments (clear)

  1. Why a new 'standard' controller? by Papineau · · Score: 4, Insightful

    All computers already have 'standard' controllers: they're called keyboard and mouse. Works like a charm in most game genres I prefer (FPS and RTS).

  2. Gaming is the next frontier by Camel+Pilot · · Score: 4, Insightful

    At least in terms of generating new hardware and software sales. Right now a 3 year old machine runs most business and office type applications adequately and there is very little incentive to upgrade. Unlike the good old days when an upgrade was need approximately every 1.2 years just to run the newest spreadsheet which had features that you desperately needed.

    Games on the hand are much more intensive and often hook into unique operating system facilities that provide an incentive to upgrade. Case in point I just bought my son a new jet sim game this week end and it would not run wn Win2000 but would on XP. It was dog slow and often froze on my ancient 450 K5 and 900 Mhz Duron. And had be tbinking of buying a new machine while I sat waiting to reboot the system every 30 minutes.

  3. Keyboard and mouse fail it by yerricde · · Score: 5, Insightful

    I can't see the keyboard mouse combo going anywhere anytime soon..

    Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

    Try connecting more than one keyboard and mouse to one computer. One computer per player is much too expensive.

    --
    Will I retire or break 10K?
    1. Re:Keyboard and mouse fail it by KilerCris · · Score: 4, Insightful

      The big problem with controllers is that most of them are designed to be thumb-oriented, with recent controllers featuring triggers to use your index finger as well. The big advantage of using a keyboard for most game is that you can use ALL your fingers. This enables you much, much more speed and greater control over your character's movement and other actions. When I'm playing Halo on my Xbox I always curl my right index finger to the top of the controller, where all the buttons are, and use my middle finger to shoot. Is this really necessary? If I were playing it on my PC w/ a keyboard I would have fingers ready to do every major action in an instant. ...and there isn't even an arguement against a mouse's superiority for aiming in an FPS. Considering that in the entire history of consoles there have been what? 2? 3? successful FPSs, and IMHO this is only because of the frustration involved with aiming in an FPS with a joystick.

  4. MS doesn't want DX on the PC to outshine the Xbox by Leknor · · Score: 4, Insightful

    Microsoft doesn't want DirectX on the PC to get too far ahead of the Xbox. They don't want developers and people to realize in 2 years the Xbox is a 3 year old PC equilivant of what their grandmother is using.

  5. Re:Activation Key by lewp · · Score: 5, Insightful

    No, it's not just you.

    FPS games (which get the majority of my time) almost require a keyboard and mouse to play properly. While games such as Goldeneye may be perfectly playable on a console for most people, purists like myself want to vomit at the lack of control. Likewise, the additional buttons on the keyboard and pointing precision of the mouse make them a much better choice for RPG and RTS games.

    On the other hand, sports, fighting, and driving games are better suited to console controllers. This is especially true in that these sort of games are often best experienced with a buddy or two playing next to you. Sharing a keyboard with your opponent is just no fun, as players of earlier PC sports games will be glad to tell you.

    A platform with both options is well on its way to the perfect game machine. A PC with a standardized control pad is rather close to an Xbox. Funny, that. Good move on Microsoft's part.

    --
    Game... blouses.
  6. The basic premise is not all that bad by CTD · · Score: 5, Insightful

    Ignore the Microsoft connection and look at what they are basically pitching: An operating system designed with a set of standards that will make it easy for developers to design games. Right down to the controller.

    The only drawback I can find is that it's a "super console plus!" situation. I'm a gamer, and I'm fine with that.

    I've often speculated that a distribution of Linux should be made that is specifically geared toward gaming. Coordinate hardware support with the major vendors so their product works with ease, and build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.

    Keep it free. Let game distributors bundle it with the games they sell. If the OS was good enough to deliver DoomIII on the day of retail, and you were able to tie down some major title support, it could work. Suddenly every gamer out there is running a Linux distribution to play their games. Suddenly every major developer is developing games just for Linux. Why? Because the OS functions well as a gaming OS (by design), and because it's free so everyone can have it.

    In effect, you create a Linux standard for gaming, that can run top quality games, and is free.

    Many of us have Windows because the best games work on it. Games are designed to work on Windows because most of us have Windows. Circular, but true.

    If Doom III, GTA IV, and EverQuest 2 all came out for Mac and Mac alone, I'd be typing this on a blue keyboard right now. If they all came from Linux, I'd be typing this in a Mozilla window.

    Mind you, I'd try this myself, but I can't code myself out of a 486 and have to feed my kids so I can't go urchin and skip on the rest of my life. :)

    --
    Grimwell - old, cranky, mean, obsessive
  7. It's all about choice, baby. by Txiasaeia · · Score: 5, Insightful
    For me, the whole purpose of comp gaming is a wide variety in accessories. If I want to play a game using a mouse, then I can do it. If I want to use the keyboard, then I can do it. If I want to use my Belkin Nostromo and a Logitech Cordless Optical mouse, then I can do it.

    I don't want to be forced to use a single console for a game, on a standarised system, playing games that can't be modded (Palladium), written using proprietary medium formats (DVD+/-), and using a single, specific OS. The computer is the Nascar of electronic gaming; in my opinion, consoles are just "street legals."

    --
    Condemnant quod non intellegunt.
  8. Re:Activation Key by Pxtl · · Score: 4, Insightful

    While I agree with you that a gamepad is nice for multiple players on one machine - but I can count the number of games that both support USB and multiplayer on one machine on one hand. Meaning that, right now, the PC is piss poor for console games, and the PC already has a good architecture for gamepads and games - Atomic Bomberman is a dream with 8 players and a good USB hub ($10 gamepads and a good USB hub are all you need).

    That being said, the problem is Microsoft. Directplay stupidly names the axes and assumes how they are meant to be used. Really, the axes should be unlabelled and rebound at the users discretion. The whole glory of PC hardware is that it embraces new standards as it needs. The SpaceOrb would never exist on a console (they tried, it didn't work).

    Personally, I don't want PC standardized pads - it would encourage PC game developers to slack-off on configurability of the controls the way they do on consoles (like UT for Dreamcast console has NO standard Turok style setting - its 4 available setups are all unplayable if you want the alt-fire and jump available).

    The fact is that PC's dont come with gamepads, and so gamepads will never be standard. That creates the reciprocal relationship that gamepad-oriented games (fighting games, platformers) do not catch on on PC's.

    I don't see it as a problem with the gamepads. PC gamepad system is good and the USB+Directplay is an excellent and good enough standard (for MS boxen). The problem is the games. If MS wants to fix the problem, they need to publish some console-style multiplayer PC games. I've got 4 directplay compatible gamepads collecting dust because I've found 4 games that can handle them all, and one of them I made myself.

  9. They can have my wheel and pedal set. . . by kfg · · Score: 4, Insightful

    When they pry it from my cold dead fingers, and toes.

    Same goes for my flight stick.

    The PC is *not* a console. That's kinda the point. It's a *general purpose* machine which one can adapt as one likes. Hell, they've even had to supply wheel and pedal sets for consoles now. Using anything else for seriously playing driving sims doesn't even make sense.

    I like adaptation, of the machine to me. Not the other way around, and I've never seen no "game pad" in a Fokker DR1.

    KFG

  10. A few points by Anonymous Coward · · Score: 5, Insightful

    A) How can you patch a game that isn't installed? Seriously, this doesn't seem possible.

    B) Microsoft wants to certify certain hardware for Windows, and now Microsoft wants to create PCs built to a certain specification... does this strangely sound like Microsoft telling a lot of hardware vendors that they will either have to make clones of other pieces of hardware (and face the patent and copyright police) or to stop producing for the PC?

    C) Microsoft, with its' Microsoft Messenger Matchmaker, is going to severly harm or kill match making software such as GameSpy. All your patches will come through something very similar to Windows Update and most everything will be in a Microsoft sounding "My Games" area. This company wasn't split because the US Govt. thought that they were not a monopoly?

    D) One controller, for all games... doesn't this sound like Microsoft needing to give permission to people like Logitech if they want to invent something new (like, force feedback back before it was invented)?

    One last thing, with you needing to go through all of these Microsoft services, running all of this Microsoft signed equiptment, and alike... I fear that privacy will be hard to enforce, at best...

    Also, try to tell all the Overclockers and other insane computer people buying the latest hardware to speed up their machine that it won't be possible to do that anymore, instead they will need to go for a package deal and run at Microsoft specs... will this elite group of hardcore shoppers (willing to spend tons of money) stick around for these new terms? Somehow, I don't think so.

  11. Restrict Markets Again by jpt.d · · Score: 4, Insightful

    Look at a few of the games lately, WC3 shipped with both mac and win versions on the same cd, SC4 is coming out for the mac, Moo3 just shipped with portability IN MIND, and mac is coming quite soon now). This is a bit of a trend that is becoming more common. What I think is that Microsoft wants to stop this sort of thing or make it extremely difficult. While it would be natural for that, Microsoft might have an ace up its sleeve trying to make something very tempting to use.

    --
    What we see depends on mainly what we look for. -- John Lubbock Now search for that bug slave!