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Convincing Colleges to Upgrade Their Classes?

Pray_4_Mojo asks: "I'm an engineering student at the University of Pittsburgh, and I'm currently taking a required class known as 'Computer Interfacing'. While I enjoy the instructor, I find most of the material to be severely dated. We will spend the majority of the class covering RS232/XMODEM/Token Ring means of computer-to-computer communication. Almost no mention of USB, Firewire, or IRDa is made within the class. I am trying to convince my professor that this material is relevant, as these types of interfaces will be dominate in the world we future grads will be working in. As an example, I demonstrated that the keycard access system to gain access to the Interfacing Lab has a USB port for data download/firmware programming. The professor seems interested, but it seems that I need to convince the department to revise the course requirements. Has anyone attempted to modernize their CS/Engineering program and met with success?"

2 of 115 comments (clear)

  1. The new technologies are bad to learn from by LordNimon · · Score: 4, Interesting
    The newer technologies are much harder to learn from than the older ones. The speeds are much higher, the protocols are more complicated, and the tools are more expensive. For a beginner learning this stuff, you never want to work with the latest technologies.

    If you really want to learn about Firewire, do something with it for your Senior project.

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  2. Real experience modernizing curriculum by nellardo · · Score: 4, Interesting
    Back in the day, in the early 90's, I was largely responsible/to blame for switching Brown University's undergraduate first semester programming course to object-oriented programming. It had been teaching structured programming, but industry at that time was following object-oriented design precepts (even if using languages like C). The faculty all firmly believed in OOP, and taught it in all upper-level courses. But it was seen as "too advanced" for beginning students.

    As it turned out, the real problem was not teaching OOP to the students. OOP is easier to explain to new programmers than structured programming (people use real-world objects all the time - not so much real-world procedures). Half-way through the first semester, the students could implement Tetris.

    The real problem was retraining the faculty. Even though they knew OOP was a good thing, it took them a while before they had internalized OOP enough to present, e.g., algorithms and data structures in an object-oriented style. No one believed that you could teach inheritance and polymorphism before you taught loops, conditionals, and arithmetic.

    Faculty teaching the intro courses may be in touch with industry and research. That's not enough. The faculty need to rethink an entire course to present the right academic material in a modern, industry-relevant way. If the faculty can do that (and, make no mistake, it isn't easy), they you'll get a course the students love, that will get them a job, and that will prepare them for a strong academic program as well.

    For the truly curious, the textbook for that course is actually still in print, even though it depended on Borland Pascal, which is long-since defunct.

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