Commander Keen: 13 Years Later
16977 writes "I just noticed that Id Software is now selling downloadable versions of its classic titles Commander Keen: Invasion of the Vorticons and Goodbye Galaxy. Although the game is over 10 years old by now, there is still a thriving community of Keen fans out there whose interest has not waned. We now have level editors for both Keen Vorticons and Goodbye Galaxy, unofficial Keen fan software, and of course the infamous Dopefish, which has by now made cameo appearances in well over a dozen computer games. However, we have yet to see Commander Keen: The Universe is Toast, the sequel to the previous Keen game that was planned but never made. With the original developers pursuing their own independent projects, it doesn't look like it will happen anytime soon. But in the meantime, die-hard Keen fans have been getting by, not unlike Farscape fans after their show was cancelled."
There was a recent version of Keen for the Game Boy Color. I heard it sucked, even though I didn't play it. But it means that someone out there is indeed legally allowed to make Keen games, and is doing so.
I'll definitely be re-acquiring the Keen games however. Need something to do when not playing MOO3. All I need to do is find a working Gravis Gamepad. I don't think the USB version I have will work with the old school dos keen.
The GeekNights podcast is going strong. Listen!
Can someone exlpain this to me?
Practicality? Keen came out in a different era. One of hitting the hardware directly, using mainly assembly language. The code is of virtually no use today. You could as easily rewrite the code from scratch in C/C++ than port it up.
HELLO?
Maybe they haven't heard the news: Rockstar Games is giving Grand Theft Auto away. Selling these old games just won't cut it anymore.
"The original Keen series was a trilogy of games. Keens 1-3 were collectively called "Invasion of the Vorticons". As Tom talks about above, the sequel was also to be a trilogy of games, but the id guys were convinced to break Keen 6 off and make it into an independent retail item. To this, the sequel that was distributed through Apogee was only two games. Episodes 4 & 5 were collectively called "Goodbye Galaxy", and Keen 6 was called "Aliens Ate My Babysitter". Keen 6 was sold by FormGen in retail, and since it was in retail, FormGen convinced the id guys to put in some off disk copy protection for the game. The fact that Keen 6 was broken off into it's own game, and the addition of the copy protection kind of made the "vibe" not the same as the original, but Keens 4-6 are awesome games, even if it's not a trilogy.
One last note about Keen 6. At the moment, there is no legal way to obtain the game - it was a retail game by FormGen that Apogee merely resold the title. As FormGen doesn't exist anymore, the game has been discontinued, and for now, there is no legal way to obtain Keen 6 (save for the 3 level demo which was created to promote Keen 6)."
I'm fortunate enough to have a copy (including the box!), but it's in 5 1/4 disk format and basically an item of nostalgia sitting on a shelf.
If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
A long long time ago, I emailed John Carmack about releasing the Commander Keen 4 source code. He replied saying he did not know what happened to it.
Later a friend of mine and I attempted to clone Commander Keen 4 from a disassembly. It turns out that the codebase is very very *very* similar to the released Wolfenstein 3D source, which made things a little easier. We eventually gave up, but our work provided the information and impetus to help the community in making original Keen 4 maps, which has now been refined into a fairly easy process, I am told.
While all this was happening, John Romero made a post on the 3D Realms forums indicating that he had all of the source code to the Commander Keen games. I promptly emailed Romero asking him if he would release the source. He stated that he would love to release the source, but he would not do so without Carmack's blessing. I periodically prodded him about it, but with starting his own company and things, apparently the idea got lost in the shuffle.
As far as id offering these games on their website, this is no big deal. All the Keen games (except for Aliens ate my Babysitter and maybe Keen Dreams) have been available on the 3D Realms webstore for a very long time.
Incidentally, Epic Games' games, like Unreal Tournament and Unreal Tournament 2003 don't require additional fees for being used in a game house setting. All you need is a legal copy of the game for each PC it is running on:
www.epicgames.com/faq.html
Seems like id Software isn't alone in reviving their old games...
:-)
Blizzard Classic Arcade
And, much like id Software, Blizzard is offering visitors to play an on-line demo of their old puzzle game "The Lost Vikings".
Perhaps it's just a coincidence, or it might be a trend...
And I can't do anything else than smile at the fact that Commander Keen: The Universe is Toast was never made. I wonder if it has something to do with the fact that the same guys are responsible for that game as Duke Nukem Forever aka DNF aka Did Not Finish.
Beware: In C++, your friends can see your privates!
Are the old ones. For those seeking to play old DOS games in a modern environment, try dosbox (http://dosbox.zophar.net/) It does better than dosemu in a lot of games, especially with sound.
I just wish I could play Privateer with sound without actually having an ISA sounblaster card... Maybe one day....
Until then, Freelancer is surprisingly close in spirit to Privateer.
Also, to Star Control 2 fans, in case you didn't know (who doesn't by now?), check out http://sc2.sourceforge.net/. A full source release targeted at SDL... Very cool and cross platform.
XML is like violence. If it doesn't solve the problem, use more.
That's why there are several different groups around dedicated to reverse engineering old games and rewriting them so people can actually -play- them... and usually on a stupid number of platforms, from PCs to Consoles and PDAs.
Not to mention places like VOGONs (Very Old Games On New Systems) which itself exists just to help people find ways to run said older games on newer OS's (mostly w2k mind you).
I just wish more companies would support efforts like this and release some source to older games OTHER than FPSes. I really appretiate the release of source from ID and everyone else, it's great learning material. But it would be nice if other genre developers also were intrested in preserving their 'art'.
ScummVM, my project, recently obtained the Beneath a Steel Sky source-code from the authors and we're now working off support for that. The difference in this case is that the engine -is- almost pure x86 assembly, so it would be rather a waste of time to GPL... for anything useful to be done, it would need to be mostly reverse engineered anyway. So this just makes it easier for us to do so dirty-room with commented assembly. Releasing it to a small dedicated group may be more appropriate in cases like this, to prevent splintering and stagnation, until the reimplementation is truely started.
Anyway.
- Ender
Boss Monkey: ScummVM
Founder: QuakeSrc
Standard Disclaimer: It's 8:45am, I havn't had any coffee yet. Any spelling or grammatical errors are henceforth claimed as artistic license. It's art, damn it!