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Commander Keen: 13 Years Later

16977 writes "I just noticed that Id Software is now selling downloadable versions of its classic titles Commander Keen: Invasion of the Vorticons and Goodbye Galaxy. Although the game is over 10 years old by now, there is still a thriving community of Keen fans out there whose interest has not waned. We now have level editors for both Keen Vorticons and Goodbye Galaxy, unofficial Keen fan software, and of course the infamous Dopefish, which has by now made cameo appearances in well over a dozen computer games. However, we have yet to see Commander Keen: The Universe is Toast, the sequel to the previous Keen game that was planned but never made. With the original developers pursuing their own independent projects, it doesn't look like it will happen anytime soon. But in the meantime, die-hard Keen fans have been getting by, not unlike Farscape fans after their show was cancelled."

3 of 190 comments (clear)

  1. Doom II by Knacklappen · · Score: 4, Interesting

    Well, the best Commander Keen reference IMHO was the secret Wolfenstein level in Doom II: They even had the secret WOLF level (within the secret D2 level) and behind the last door there was: Commander Keen hanging from the roof. You had to shoot the poor fellow to get to the next level...

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  2. Fido Freq by Alioth · · Score: 5, Interesting

    I remember downloading the shareware version (a massive 600K!) of Commander Keen in Goodbye Galaxy via FidoNet freq (file request). You could file request files from other BBSes, and they'd be sent to your BBS (I ran 2:252/204 at the time). I had endless fun playing Commander Keen in a DesqView DOS session whilst the BBS ran in the other DOS session on my amazing 16MHz 80386 computer with 2.5MB of RAM!

    The Dopefish for some reason reminded me of Sir Les Patterson, the Australian minister of Culture :-)

  3. Re:The Price by t0qer · · Score: 4, Interesting

    I totally agree with this post, $15 is a lot for such an old game. Id's greed doesn't just end there though, and please folks, consider what i'm about to say.

    I'm in the process of opening up a game house / pc bang, whatever you want to call it. During my research I found out that some companies require gamehouses to pay licensing fee's for each title they carry. This isn't just a one time fee or even something reasonable, if you're running a 40 pc gamehouse you can expect to pay 10k + per year per title.

    Now my argument against this goes along these lines. Capcom, Atari, ect all provided more than just a cabinet when they sold you a game. You got a cabinet (physical security) Coin Mech (money validator) Access software (credits) Input Device (Joystick, buttons) Service contracts, monitor, and the game. Usually it was anywhere between a 50/50 to a 25/75 split for the quarters between the cabinet owner and the person that owned the property.

    Now with a gamehouse, I'm providing those first 6 items, while the game company only provides the game. After looking at paying off employee's, loans, and a lease, these fee's are going to be eating up enough of my profits to where me, the owner is going to be lucky to break even at the end of the month. On top of all that I have a machine that needs to be replaced every 2-3 years to stay current with the CPL standard so I can host CPL qualifyers at my place.

    Now I could see paying licensing fee's if there was some sort of value added service, like my cdkey's were bound to my subnet in their multiplayer authentication database, that way if some smart ass kid try's to steal it for use on their home computer it would just say "Hey you're not playing from toqers gamehouse, sorry" (Note, i'm doing my best to secure machines so it doesn't happen but you never know) At least that would take care of one of the 6 items I have to provide.

    I'm going to pay these fee's only because I have too. I wouldn't mind testing the legal waters of this, but as a startup gamehouse I am in no position to do so. In the future though, I want the game companies to understand that if they don't want me taking them to court and suing their asses under fair use laws, they better step up to the plate and at least make a better case for these fee's than "Well you're making money on it" Better CYA now and start adding features to the gamehouse versions of your games, because I'm a comin for you.