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LGP Announces Game Development Team

Ronald Hymer writes "Linuxlookup.com is reporting Linux Game Publishing has announced the Linux Game Development Project team. The eight winners of LGP's game development company initiative were announced last evening and Linuxlookup's very own resident programmer Matt Wilson was granted one of the eight positions on the team. Along with project information, they link submitted code samples along with the team member URL's." See our previous story about this. Hey team: no penguins in your game, okay?

4 of 216 comments (clear)

  1. Good Luck by FortKnox · · Score: 4, Insightful

    Good luck competing in todays PC gaming market (hope you have the cash to buy a good game engine instead of taking the time to make one from scratch).
    Remember, graphics and wizbangs are what makes the sale, but plot and fun is what makes a game outlast time.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Good Luck by garcia · · Score: 4, Insightful

      but plot and fun is what makes a game outlast time.

      Wow, I still have my 21 year old Ms. Pacman machine. There's no plot. There's no graphics. Yet it somehow stands the test of time (also the fact that they recently re-released it in conjunction w/another arcade classic).

  2. Re:Cool... by Randolpho · · Score: 4, Insightful

    Yes! I second this wholeheartedly!!!!1!11!!!!!!

    I miss old-skool graphic adventures. Sure, go 3D if ya gotta, but stick to the gameplay similar to, say, the old Sierra *Quest series.

    And remember... Story, Graphics, Story, Gameplay, Story!

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
  3. One possible project by Kiwi · · Score: 5, Insightful
    One project these developers can do is finish up and polish xconq, which is a GPL multi-platform real-time strategy wargame which has been in a perpetual state of being incomplete for 17 years now. The game has only two part-time developers and one of them is becoming blind; this game has a lot of promise and I would love to see it get the kind of professional polish that a team of eight programmers working on it for a year can give it.

    I much prefer an open-source game; it allows me to make tweaks and implement house rules; something a proprietary game does not allow.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.