Voice Communication & Gaming Etiquette
Goldberg's Pants writes "The BBC have an interesting article on XBox Live, regarding the voice communication used in the game. Some interesting insight into the culture, and politics of the players."
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The points the article raises are valid. However we've had voice comm enabled in PC games for a long time and have all this is old news. The biggest reason I'm reluctant to give up my Half-Life based games is not just because they are really cool, but the built in voice chat is far superior to any external voice chat program I've seen (Roger Wilco or BattleCom).
Education is a better safeguard of liberty than a standing army.
Edward Everett (1794 - 1865)
Its more fun to actually "talk" to friends while playing, and at times I have used GameVoice (pretty good) and Roger Wilco (also, pretty good), but right now prefer MCI's The Neighborhood plan to speak with friends while playing online games. Circuit City (as well as other retailers) sell inexpensive headsets that work really well (I use the Jensen model, 19.99 very nice).
Still, the voice communication software is better than typing, especially with RTS games or FPS games.
This is my sig. Its pathetic.
Have always been apart of competition. Whether its on the football field, basketball court or even the battlefield, their will be some people who are more vocal than others. And yes, some will have a complete disregard for the other person's feelings.
100% Insightful
There have been numerous times a good player, will start issuing 'orders'. Especially when the team is losing, since we are desperate to start winning most people listen to him. It's quite impresive how one person can change the outcome with pretty much 1-way communication, other than text here and there, or a radio command. Other half of the time people are just chatting. Then you get those people that are just annoying, making stupid sounds. I quickly and easily mute those people.
Understanding is a three-edged sword. -- Kosh Naranek