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Voice Communication & Gaming Etiquette

Goldberg's Pants writes "The BBC have an interesting article on XBox Live, regarding the voice communication used in the game. Some interesting insight into the culture, and politics of the players."

30 of 162 comments (clear)

  1. PA! by LoudMusic · · Score: 5, Funny

    A more reputable online news service, Penny Arcade, has their own take on voice communication in gaming.

    The Strip: "So, Com?" - Enjoy!

    --
    No sig for you. YOU GET NO SIG!
    1. Re:PA! by JesseL · · Score: 3, Funny

      Don't forget this one.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    2. Re:PA! by McCart42 · · Score: 3, Funny

      Or this one (slight vulgarity).

      --
      "I may be quite wrong." - Socrates
  2. Been there, still doing that... by Wavicle · · Score: 4, Insightful

    The points the article raises are valid. However we've had voice comm enabled in PC games for a long time and have all this is old news. The biggest reason I'm reluctant to give up my Half-Life based games is not just because they are really cool, but the built in voice chat is far superior to any external voice chat program I've seen (Roger Wilco or BattleCom).

    --
    Education is a better safeguard of liberty than a standing army.
    Edward Everett (1794 - 1865)
  3. insults by poil11 · · Score: 4, Interesting

    it is quite funny when you play couter strike and most of the comments that come out of voice comm are you suck you nub. but that is mainly in pubs only. voice comm is key in team play, much like it is in real life. but in counter strike you can ignore, which is also a very key feature.

    1. Re:insults by AlexMax2742 · · Score: 4, Interesting
      The problem is that voice chat isn't widespread enough in CS to make it feasable as a means of communication. Which means only a few people got it, and half of them do it to piss you off.

      When it's standard, like in SOCOM, guess what, it actually gets used, and used well.

      --
      I'm the guy with the unpopular opinion
    2. Re:insults by Moloch666 · · Score: 4, Insightful

      There have been numerous times a good player, will start issuing 'orders'. Especially when the team is losing, since we are desperate to start winning most people listen to him. It's quite impresive how one person can change the outcome with pretty much 1-way communication, other than text here and there, or a radio command. Other half of the time people are just chatting. Then you get those people that are just annoying, making stupid sounds. I quickly and easily mute those people.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
  4. If people want to spend more time chatting, fine by B3ryllium · · Score: 5, Funny

    Don't bitch at me if I happen to frag them for camping, though ...

  5. Its More Fun by LordYUK · · Score: 4, Insightful

    Its more fun to actually "talk" to friends while playing, and at times I have used GameVoice (pretty good) and Roger Wilco (also, pretty good), but right now prefer MCI's The Neighborhood plan to speak with friends while playing online games. Circuit City (as well as other retailers) sell inexpensive headsets that work really well (I use the Jensen model, 19.99 very nice).

    Still, the voice communication software is better than typing, especially with RTS games or FPS games.

    --
    This is my sig. Its pathetic.
  6. Voice is good by Blaine+Hilton · · Score: 3, Informative

    I think voice chat will prove very successful with gaming. Not just for yelling insults, but for complex strategy games where teamwork is required to win. For instance multiplayer games like Castle Wolfenstien and CS can really use this type of technology. Now if only the game consoles can play against computers too.....

  7. Banter and Insults... by Shant3030 · · Score: 5, Insightful

    Have always been apart of competition. Whether its on the football field, basketball court or even the battlefield, their will be some people who are more vocal than others. And yes, some will have a complete disregard for the other person's feelings.

    --
    100% Insightful
  8. Strange days by nagora · · Score: 3, Funny
    I never thought I'd see a news item on the BBC with an image called "38972221_meachassualt203body.jpg"!

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  9. From the article by stratjakt · · Score: 5, Informative

    You can be kicked off a game for a variety of reasons, from sheer whim to acting as a punishment to cheaters.

    "Kick him, kick him, kick him," is the tribal chant of those gamers tired of another's childish antics.


    There's no "cheating" on Xbox live, which is why they banned modded boxes from the service.

    You get 'kicked' when you win. The same thing happens on all the free services like xbtunnel. The online gaming community is chock full of kids with l337 names talking about 'm4d sk1llz0rz', but as soon as they start to lose, they either kick you, or if they cant, they quit.

    It's pretty much why I dont bother with online gaming anymore, except for stuff where I'm playing peer to peer with a (real life) friend, or my kid brother, or something like that.

    Too many idiots in the world, and it's just no fun. MSFT should have looked at human nature before they sank so much into Xbox live, because it's going to fail. I know 3 people who've bought it, and none played more than two weeks, and none plan on renewing the subscription, pretty much for the same reasons I've said.

    It's really annoying to be accused of 'cheating' because you fragged someone in Unreal.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:From the article by prozac79 · · Score: 3, Insightful
      but as soon as they start to lose, they either kick you, or if they cant, they quit.

      This is my largest pet peeve when I play NHL 2K3 using Live. I once had a night were someone quit 2 seconds before the game was about to end just because I was winning. And I swear people unplug their ethernet cables so the game goes into a "dropped" category instead of it being an official loss. I hate the pettiness of the players online that I never came across playing online on the PC. Sure there are taunts and flames going back and forth, but I think people had a better concept of it "BEING JUST A GAME!"

      My second pet peeve in online gaming are those who will change the game settings during the game. To use NHL 2K3 as an example again... I create a game that has offsides, icing, and a game speed of 5. Then the first thing the punk I play against does is change the game speed to 10, and turn off the offsides rule. IF YOU DON'T LIKE THE SETTINGS, DON'T JOIN THE GAME!

      Sorry, I had to get those two things off my chest since my XBOX Live experiences have been rapidly going downhill.

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
  10. Reputation systems by GeorgeH · · Score: 4, Interesting

    I suspect that reputation systems like http://www.gamertagdatabase.com/ will go a long way to keeping the service clean (at least as clean as eBay :) ), but that depends on them being integrated with the gamer matching system.

    --
    Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
    1. Re:Reputation systems by GeorgeH · · Score: 4, Interesting

      Doesn't have to be as centralized as moderation, it could be a friend-of-a-friend system, where the fewer friends between you and another person the higher the person's score.

      It could also be a percentage based system, where if I rated you as 80% cool and you rated Alice as 50% cool, she would show up in your list as 50% cool but in my list as 40% cool.

      Instead of establishing baseline scores for people, you would be creating gaming social networks.

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
  11. Aces! by Dark+Lord+Seth · · Score: 5, Funny

    I'd like to see this with CounterStrike! No, I don't play the game, I think it's retarded and dull, but can you imagine the interesting voice communication?

    CS'er 1: Oh-em-gee! Oh-em-gee! Oh-em-gee!

    CS'er 2: Dubbleyou-Tee-Ef???

    CS'er 1: Jay-zero-zero wallhacksor! Yur mother is a fag!

    CS'er 2: En-zero-zero-bee! Es-Tee-Ef-You! Jay-zero-zero just sucksors!

    1. Re:Aces! by extrarice · · Score: 4, Funny

      Actually, this is exactly what happens in CS. That's why I mute anyone on my team with a mike.

      --
      "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
  12. Free(?) advertising by gdeacon · · Score: 3, Interesting

    It's a shame that this seems to be blatant advertising for Xbox Live - 8 counts in the article. Online gaming and voice communication has been around for quite a while now!

  13. Just Great.... by VinniTheGeek · · Score: 5, Funny

    Now I get to hear that 13 year old screaming in his pre-pubescent voice "take that faggot! I owned joo!" while I play against him. They should include, by default, a voice modulator that drops them a few octaves so they at least SOUND like they are males.

    1. Re:Just Great.... by eodmightier · · Score: 4, Funny

      I like after some kid is trash talking around and then you hear his mom walk in the room "Bobby it is 2 hours past your bedtime, time for bed".

      Muhaha..

      --
      -Eod
  14. Natural Selection Ettiquite by smasherbob · · Score: 4, Funny

    Oh, how I love being the commander in a public game of Natural Selection (linkie linkie). It usually goes something like:

    Okay team, build those two infanty portals!
    Nice, now build this armory!
    NO, DON'T ALL HUMP IT AT ONCE! THE SKULK RUSH IS COMING! THE SKULK RUSH IS -- OH DEAR GOD, NO! NOOOOOOOOOOO!

    On second thought... maybe I don't enjoy it as much as I thought. =P

    1. Re:Natural Selection Ettiquite by SunBug · · Score: 3, Funny

      Or even better:

      "ok, after building that armory, I want you to get two clips and build this res node"

      clicky-clicky-waypoint
      clicky-clicky-waypoint

      noob gets 250 rounds of ammo primary, and 30 rounds secondary, taking 2 precious minutes.

      *grr*

      "GO!"

      clicky-clicky-waypoint
      clicky-clicky-waypoint

      "can I have a jetpack?"

      no.

      "HMG?"

      no. the game just started. We need res.

      clicky-clicky-waypoint
      "move to your waypoint soldier"

      "armor?"

      no!

      "comm, you suck!"

      *chomp chomp* newbie dies with 300 rounds of ammo.

  15. Breaking news? by ebuck · · Score: 3, Informative

    Although ther article seems to rable on with some nifty bits of data, there's very little analysis. Still it's fun to see how people can bend this new tool to their uses.

    Is it any revelation that many easily accessable net games watch their chat channels turn into forums for trash-talk, profanity, or non-game purposes (like pointed questions about age/sex/location, net-dating, cyber-sex, political forums, etc.)? If the author isn't aware of this, it seems that the X-Box is his first foray into the world of online chat. Games chat channels only tend to have a bit more, umm... reference in determining how you will be derided.

    Yes it's cool that now it's voice, and I'm sure that many others will be suprised and entrigued by the ongoings which previously was known to a smaller audience. Still, if anyone is suprised that younger gamers have foul mouths, or that veteran vs newbie tensions arise, I'd be flabbergasted.

  16. Did you swallow poison? by dr_dank · · Score: 5, Funny

    Put away that ipecac syrup and induce vomiting with this choice quote from the article:

    "I have had the privilege of having been graced by an angel through Live," wrote Ico on one of the Xbox Live forums.

    "It was the golden gate to my soulmate," he added.


    Sorry if this ruined anyones upholstery.

    --
    Where does the school board find them and why do they keep sending them to ME?
    1. Re:Did you swallow poison? by Cruciform · · Score: 4, Funny

      They've been on two dates already and he's made it to third base, and still hasn't realized it was just a linebacker with voice masking :)

  17. The GamerTag Database by jerkychew · · Score: 4, Informative

    A friend of mine, known as Jfragment on Xbox Live, started the GamerTag Database. It's a site where you can comment on the etiquette of other XbL players, and rate them accordingly.

    The site has gotten a surprising amount of attention, considering that it's all done in Jay's spare time It's been featured in Penny Arcade, Forbes, and MSNBC.

    So, if some 13-year-old from Prague has been talking trash, you can log in and kinda 'mod him down' :-)

  18. Re:What I always hate... by grumpygrodyguy · · Score: 4, Funny

    OK, in lew of my blunder I went the extra mile and found:

    1) A working link.

    2) And a bonus interview with the creator.

    Please forgive my unl33tlinkingness.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  19. The Game often dictates the behavior by WaysideWeasle · · Score: 4, Interesting

    I've played on Xbox Live since it went Beta. The options of available games during Beta lended itself to trash talking at worst. Most of the players were pretty civil, and I rarely had a game where someone had to be booted. There would be the occassional biker on Moto GP that would race backwards to piss people off, but for the most part I liked the voice communication aspect of Xbox Live. Then came November 15th. Unreal, Ghost Recon, and Mech Assualt went Live. Immediately I noticed the difference in player communication between games. Courtesy seemed to be non-existant in Unreal and Mech Assault. However, I found it rare to run into someone who was rude or childish on Ghost Recon. My theory is that this game involves more strategy, thought, and patience to play. In most scenarios, you don't see instant action, and you can often wander a map for 3 minutes before seeing anyone. Communication is key to victory so people spend more time calling out strategy or locations of the enemy than they do chatting or trash talking. This also seems to be the same in pretty much any gaming environment, whether it be console or PC.

  20. From experience: it's cool by frumiousbar · · Score: 5, Interesting

    The quality of the voice chat you get in these games is directly related to the kind of people you play. After a few nights of playing xbox live, you'll start to see the same gamertags and you'll learn who the "good people" are, where "good people" = skilled AND nice. Playing these people with voice enabled can be amazingly fun. For example, if you want to ratchet the fun level up on Ghost Recon, play with a bunch of people who cover and call out targets to each other.

    Communities of "good people" have sprung up around particular types of games such as Not It! in MechAssault, which is a favorite of mine. This makes finding fun opponents much easier.

    I personally don't mind the noobs because you can turn them into "good people" if you lead by example. There is a small group of idiots that can ruin any game, but at least in some circles the community has come up with ways of dealing with them, such as "regulating" Not It! offenders in MechAssault.