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LCD Overtaking CRT

prostoalex writes "IDC has a new report out, claiming that revenues for LCDs by the end of this year will top the CRT revenues. The only market not susceptible to the shift will be gaming and graphics-intensive applications, where the refresh rates of LCDs are not satisfactory yet."

5 of 280 comments (clear)

  1. Re:Burned out pixels suck by aksansai · · Score: 5, Informative

    The performance and reliability of LCDs compared with CRTs is a big factor in bolstering revenue for the LCD market. Sure, LCD screens are more expensive - but the benefits of LCD screens over CRTs, in my opinion, are worth the additional money (savings in energy, ease of long-term viewing on the eyes, etc.)

    Many manufacturers guarantee their LCDs from burned out pixels with a pixel defect policy. The policies will differ as to the amount of defect will warrant a free replacement, and you should check to see the duration of terms of the policy prior to making a decision.

    In fact, Tom's Hardware Guide posted a recent article with regards to pixel displays. You can find the article here: http://www17.tomshardware.com/display/20030319/lcd _pixels-01.html

    --
    Ayup
  2. Re:Burned out pixels suck by tchuladdiass · · Score: 5, Informative

    Check out tomshardware.com, they have an article on manufactures replacement policies for burned out pixels. Basically, the policies are all accross the board. Also, they make a distinction between an "unlit" pixel (black), and a "stuck" pixel (always on). Personally, I can put up with an unlit pixel at the edge of a screen, but I had a laptop once that had a couple of red pixels towards the middle, and it drove me bonkers.

  3. Re:Graphics Design by Visigothe · · Score: 5, Informative

    While what you say is true, it seems that there are some companies that are trying to do something about colour accuracy. Apple for instance sells SWAP certified LCDs. The monitors that are SWAP certified are *quite* good, and the technology will only improve, get cheaper, and trickle down to the smaller LCDs.

    I've proofed on one of the SWAP monitors, and *damn* Quite nice. Of course, all ouput is different, YMMV, etc.

  4. Refresh rates != response time by Comrade+Brightski · · Score: 5, Informative

    "...where the refresh rates of LCDs are not satisfactory yet."

    I believe the poster is mistakenly trying to apply CRT terminology to LCDs. The refresh rate of a CRT, which is the number of times an image is painted on the screen per second, doesn't quite apply to LCDs. What does apply, however, is the response time. This is usually measured in ms and refers to the time period for a pixel to completely change its state. Response times are typically around 25 ms, but are often slower for black -> white transitions. Slow response gives the effect known as ghosting and makes these panels undesirable to gamers.

    As for the graphics artists, it's kind of a mixed bag. They get perfect geometries as a trade off for true color. Most modern LCDs operate at only 24 bit color.

    The office user/casual gamer makes up the vast majority of the population and won't notice any of these downfalls. Thus, despite the price, these things are selling like hotcakes due to the easiness on the eyes and uber-coolness. Besides, chicks dig em. ;)

    --
    "Software is like sex. It's better when it's free." -Linus Torvalds
  5. Re:refresh rates by redgren · · Score: 5, Informative

    Refresh rates don't make sense on an LCD... The parameter you need to look at is the Rise/Fall time of the pixels (also known as response time). The pixels don't change unless they need to, whereas for CRTs, every pixel on the screen is being redrawn (60 times a second at 60Hz, obviously)

    The response times are getting faster and cheaper, but still leave a bit to be desired.

    The total response time of a pixel can be (typically) anywhere from 15ms to 40ms for an LCD monitor. Most are between 25 and 35. 30ms response time is pretty much average. If the whole screen is changing quickly (think fast FPS gaming), you would only be getting the equivalant of 33Hz or so. At 15ms (for considerably more $$), you are looking at an analogous 66Hz refresh.

    Most of the hardcore gamers I know don't like less than 85Hz on their CRTs, so still lots of room for improvement on the LCDs.