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GDDR2 Emerging As A Real Standard

An anonymous reader writes "I noticed here that EE Times is reporting that the GDDR2 standard is finally becoming a reality. Both NVIDIA and ATI's latest chips offer support. ATI helped spearhead the initiative to develop the standard. The significance of this is great, since it may very well mean that every 18 months or so a new graphics memory standard will be released."

9 of 122 comments (clear)

  1. I'm sorry... by JanusFury · · Score: 5, Insightful

    But it seems like this whole 'building names on each other' thing is getting out of hand.
    GDDR2 SDRAM? What the hell is that supposed to mean? Sheesh. Why can't you just call it something like DDR3 or GDRAM or something simple like that?

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  2. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  3. Maybe... by insecuritiez · · Score: 4, Insightful

    "GDDR3 will consume half the power of GDDR2 and operate up to 50 percent faster."

    Maybe graphic makers should hold out on GDDR2 for GDDR3. People that buy high-end graphics cards want quality. Look at the GeForce FX. It's going to kill NVIDIA. I think NVIDIA and others (ATI) are going to really learn from the FX and make extra sure that what they come out with will be real innovation, not a quick way to get back on top and the expense of their customers.

  4. GDDR2? by supz · · Score: 3, Insightful

    It would be nice if that EEtimes article even gave a slight, non-indepth, technical description of what exactly GDDR2 is.

    Can anyone answer me that? What makes it special?

  5. Processors falling behind by Max+Romantschuk · · Score: 4, Insightful

    Isn't it interresting how graphics adapters use the fastest memory available these days, not the CPU. Not counting L1/2/3 caches that is...

    This really goes to show how humans are visual animals above all. I wonder how much more power could be squeesed out of porcessors if we were to use memory like this and wider buses...

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    1. Re:Processors falling behind by Kynde · · Score: 2, Insightful

      Isn't it interresting how graphics adapters use the fastest memory available these days, not the CPU. Not counting L1/2/3 caches that is...

      Not really that interesting, quite trivial reallly, that's where the pressure is at the moment.

      The bottle neck in 3D is still the graphics accelerators. There's not nearly as big a drive towards more power in the CPU market simply because smp and cluster solutions provide more bang for your buck.

      I am a little surprised at the moment though, how come we haven't seen more solutions like the two SLI-interconnected Voodoo 2 cards. Just as with CPUs, these days it should most certainly be cheaper to tackle the problem with cards that have several GPUs or other such approaches. I mean, 3D rendering and concurrent computing is practically a match made in heaven.

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  6. Re:GDDR3! by justin_speers · · Score: 3, Insightful

    The good news in the article is that the much "better" memory GDDR3 will be standardized from the beginning with may suppliers and hopefully a lower price. Forget GDDR2!

    I think they only say that because GDDR3 is farther off into the future.

    I've noticed once these things get closer to an actual release date, these people tend to take off their rose colored glasses. My money says there won't be much of a difference between the two different memory types when they're actually released. Not enough to justify what will most definitely be a much higher price for GDDR3.

  7. Re:Has anybody tried... by Sad+Loser · · Score: 2, Insightful


    if you are going to do that, you should also factor in the grief of trying to install a bleeding edge card with bleeding edge drivers.
    Having wasted a lot of time and multiple re-installs, I now stick to "not quite bleeding, but still a bit bloodstained" edge products, where at least the drivers are mature.

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  8. Processors vs. GPU bus by ponos · · Score: 5, Insightful

    Actually there is a difference in the way CPU and GPU see
    memory.

    A CPU cares a lot about latency because typical code will
    have "random" accesses scattered with calculations in
    between. The same data and code areas are often
    accessed many times and data are small
    (e.g. a Word document is small) while code
    maybe quite large.

    That's why CPU's don't have enormous
    256-bit buses (which have the same latency as a 64-bit
    bus)

    A GPU performs "multimedia" calculations which typically
    involve serial access to memory where caching can be of
    very little help. You cannot "cache" a whole texture set
    and code is of really trivial size (until now, maybe
    PixelShader 2.0+++ will change all that). Therefore
    a GPU needs serial access to huge areas of memory,
    involving items of similar size and in regular intervals.
    That's why a GPU needs BANDWIDTH (not necessarily
    latency, because when the calculation starts latency
    is hidden inside the calculation loop).

    Considering the above, P4 is a "multimedia" design (much
    more like a GPU) that's why it was made to work with
    very high FSB and RAMBUS (high bandwidth) originally.
    Contrary to this, AMD Athlon is a "generic" design which
    does not depend on huge bandwidth but on very low
    latency (hence the HUGE L1 cache). That's why P4 needs
    HyperThreading : its long pipelines do not care a lot about
    latency but can cause a big bottleneck if they stall. Intel
    feeds them continuously by drawing instructions from 2
    processes at once (so that the pipeline does not remain
    empty if one process is stalled from the front side bus or
    something...).

    Anyway, I expect GPUs to drift slowly towards the generic
    CPU design because pixelshader language has become
    quite complicated with long loops etc. Gradually this
    means that GPUs (esp. with DirectX9) will start being
    compute-limited and not texture-fill-rate limited
    (anything over 2 GTexel/s is really absurd for
    typical screen sizes). This will propably become apparent
    with DOOM III.

    P.