There.com's Virtual World & Economy
I)ruid writes "Unlike the virtual economies that have sprung forth from EverQuest, other MMORPG's, and sites such as eBay, this virtual world's economy is actually supported by its creators. Is it possible to make a real life living in a virtual economy? Only time will tell..." We did a previous story on There (a terrible name for a game since you can't search on it).
The "normal" economy is based on perception of wealth and value rather than accumulation of rare metals. Why should this be any less viable? [beyond the fact that it's perception will be weaker because it's "new"]
From the previous story, you can find There here.
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The biggest problem with this system is it just makes it so much easier to do fraud.
Look at everquest, when that bug was found that gave you millions of dollars. The inflation became absolutely rampant, and many people who didn't have the millions to survive the inflation were screwed.
And now these guys are offering way to convert your real money to and from fake money so you can buy nonexistant products? I so see this being a major economical security risk. Especially since there is no guarantees anywhere on the money, and all it would take is a simple bug and the entire economy of "There" would basically become meaningless.
~ kjrose