Slashdot Mirror


How Does One Become a Game Tester?

Rick the Red asks: "This is similar to other stories about game development. I'm a software tester, and I just saw this job posting: 'Jobs just do NOT get any better than this! We have multiple openings at one of the world's most successful software companies for experienced game testers of varying skill levels! Platforms and tools are not important. If you love video games and have at least 6 months experience you CANNOT miss this awesome opportunity!' OK, I'm an experienced software tester, and I have video game experience of varying skill levels, but I have zero professional game tester experience. Damn! So, how does one get experience if the jobs all require experience? I know, it's the age-old question, but are there any game-testing-specific answers?"

51 comments

  1. I did some game testing for a few months... by Derek · · Score: 1

    ...and you can have my experience (about 5 mo.). It isn't what you think it is going to be. :-(

    -Derek

  2. some things are too good to be true by stefanlasiewski · · Score: 1

    - 6 months to 5 years experience as a professional video game tester REQUIRED!

    Platforms and tools are not important. If you love video games and have at least 6 months experience you CANNOT miss this awesome opportunity!


    Gee, 6 months to 5 years, that's quite the discrepancy. "Tools not important". I find the scattering of words like "awesome" and "hottest" pretty entertaining. With those strict requirements, I bet it pays a pretty low wage.

    I'd be suspicious of this job: some things are too good to be true.

    --
    "Can of worms? The can is open... the worms are everywhere."
  3. I write games for a living. by mcgroarty · · Score: 2, Informative
    I write games for a living. And let me tell you... when we're bearing down on release, and you're the dude who's making the lists that keep me from going home nights, you don't want to be a game tester. What you do may well be important, but I'm still going to hate you for it. And I'm going to let you know. Loudly. :-)

    Seriously, though. It's one of those positions where the best thing you can do is find a friend who's already connected with the company, however remotely. You need good written English skills, to be able to play through a few well-known games and talk about them, and sometimes you'll need to pass a drug test. If you've got those three covered, you just need to know somebody (anybody!) or be in the right place at the right time. No other magic required.

    1. Re:I write games for a living. by CoolVibe · · Score: 1
      And let me tell you... when we're bearing down on release, and you're the dude who's making the lists that keep me from going home nights, you don't want to be a game tester. What you do may well be important, but I'm still going to hate you for it. And I'm going to let you know. Loudly. :-)

      [mode person=gametester_from_hell]
      Well.. I HATE your current game. And I'm going to keep bothering you until I have no reason anymore to think why it sucks. Oh, and there's that annoying bug in that scene that has artifacts all over the place. There's Z-fighting in the corners! The polys are popping all over the place! It's hella ugly! Fix it! Oh, here's the list. Want some coffee? We're going to be here all night :)
      [/mode]

      *ducks away*

    2. Re:I write games for a living. by mcgroarty · · Score: 1

      Half way through "HATE" I would've grabbed your list and stormed off. You'd be inverted in a trash can with said coffee on top.

    3. Re:I write games for a living. by CoolVibe · · Score: 1
      Heh, I sympathise, even though I brought up the character :-) I actually knew a QA person who was almost exactly like that (tester from hell). I never developed games, but that person worked at a project involving boring database/web/cgi stuff in perl and C. Needless to say, that girl hated the product. I got my best bugreports from her though :)

      It seems that games and application development have their parralels :)

    4. Re:I write games for a living. by Anonymous Coward · · Score: 0
      Uh yeah, the insurance companies started demanding drug tests, ever since the time that a Doom tester was high on drugs and reacted too slowly, resulting in one of his fellow marines getting hit by an imp's fireball.

      WTF? Drug test? Is there an operating-heavy-equipment part of game testing that I haven't heard about?

    5. Re:I write games for a living. by GlassHeart · · Score: 1
      Drug test? Is there an operating-heavy-equipment part of game testing that I haven't heard about?

      One logic might be that people with uncontrollable needs may be more likely to steal. In the case of a game company, secrecy can be a significant competitive necessity.

    6. Re:I write games for a living. by Anonymous Coward · · Score: 0

      'm still going to hate you for it. And I'm going to let you know. Loudly. :-)

      ? WHY ? if it is becuase he finds bugs/missing parts improve your shit. It is his job to make sure your shit is together. Don't be a dumb fuck, if he/she finds shit that needs to be in the code and you have to work late what happened to make it that way? somewhere before he is not the root of the issue.. either your shit is lacking or somewhere in the planning of the project screwed up...

      i am a developer and there is only so much a guy can program. but fuck the wack crap you are saying.. fat bitch ha ha..

    7. Re:I write games for a living. by bakes · · Score: 1

      ...and sometimes you'll need to pass a drug test

      Oh no! I don't want to have to start taking drugs to get a game tester job! Guess I'll have to pick something else.

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    8. Re:I write games for a living. by Moeses · · Score: 1

      The reasons are more along the lines that statistically people that use drugs are more likely to call in 'sick' or come in late. Also I believe companies can save money on insurance by drug testing.

      Really it's a bunch of bull and people should be evaulated by their individual performance, but we don't live in that world.

  4. Beware! Headhunters! by fm6 · · Score: 1
    This job was submitted by Excell Data, which describes itself as providing "information technology consulting and systems integration services providing a broad portfolio of service offerings to Global 1000, high velocity middle market and dot-com startups." In other words, they're headhunters. The person who wrote this listing probably knows jack about what the job actually involves, and is just trying to get in as many resumes as possible. So they wrote the sexiest blub they could think of.

    Sounds to me like they're trying to fill a QA slot at a game design company. Now, if this company is serious about QA, you need a strong background in Software Testing. This is not an area I know a lot about, but I have a strong respect for the better QA types. They're good at thinking things through, and establishing procedures, and thwarting Murphy's Law. But even if the QA operation in this company is mediocre, they will still want some basic testing skills. Which is not something you pick up just by playing computer games.

    1. Re:Beware! Headhunters! by Radical+Rad · · Score: 1
      This job was submitted by Excell Data, which describes itself as providing "information technology consulting and systems integration services providing a broad portfolio of service offerings to Global 1000, high velocity middle market and dot-com startups." In other words, they're headhunters. The person who wrote this listing probably knows jack about what the job actually involves, and is just trying to get in as many resumes as possible. So they wrote the sexiest blub they could think of.

      True. Or there may not even be a job that this describes. It is common practice among recruiters to post ficticious jobs just to harvest resumes.

      And headhunter isn't the right word here. Headhunter generally means someone who recruits executives who are currently employed at a competitor or at least in a similar position and who isn't even looking for another job.

    2. Re:Beware! Headhunters! by fm6 · · Score: 1
      It is common practice among recruiters to post ficticious jobs just to harvest resumes.
      Actually it doesn't matter if the job exists. The big danger with most recruiting firms is that they spam every company with every resume they can get their hands on. Which means you're likely to get multiple submission to a given company, ruining your chances for any job with that company.

      Of course. an obviously fictitious job is a strong indicator that the headhunter pulls crap like that. But it can happen even if the job looks real. Probably it can happen even if the job is real. Bottom line: you should always ask a placement agency about their distribution policies before letting them have your resume.

      Headhunter generally means someone who recruits executives who are currently employed at a competitor or at least in a similar position and who isn't even looking for another job.
      News to me. I've been in the industry for longer than I care to think about, and everyone I've known has used "headhunter" just to mean "recruiter". I've even heard it used that way in other industries.

      Some recruiters find the term offensive. Perhaps they think it conjurs up the sort of predatory job-churning you just described. Well, if the shoe fits... But I've never heard the term restricted to executives.

    3. Re:Beware! Headhunters! by Radical+Rad · · Score: 1
      News to me. I've been in the industry for longer than I care to think about, and everyone I've known has used "headhunter" just to mean "recruiter". I've even heard it used that way in other industries.

      I don't have a slang dictionary from 20 years ago to look it up in but that was how it was explained to me. Since you have been 'in the industry' for a long time could you tell me the origin of the term? And is there another term currently in use to describe an recruiter who contacts executives and professionals unsolicited? Thanks.

  5. people I know inside. by FrenZon · · Score: 1

    I know several game testers, and none of them had any testing (game or software) experience - they walked in and demonstrated that they loved games, and had the patience to sit through test after test after test. I do hear that play-testing is an infinitely better job than straight bug testing, as you're more there to offer feedback on the gameplay and balance, but it's also a position that's usually filled these days by the customers inbetween release and the first patch :D

    1. Re:people I know inside. by Synic · · Score: 1

      ... or by public beta, or "demo" releases...

  6. There are plenty of games that don't require exp.. by Brutus+(moo) · · Score: 1

    Some of the recent game tests that didn't require experience were Earth and Beyond (for which i got in, downloaded the thing and forgot all about it), The War Craft III expansion, and prior to that War Craft III itself. For some experience i would try going around the websites of othe various well known gaming companys such as blizzard, EA and westwood (westwood no longer exists, but just as an example).

  7. Simple by Anonymous Coward · · Score: 0

    So, how does one get experience if the jobs all require experience?

    Lie.

  8. Hmmm by zulux · · Score: 1

    Find a defunct, small, game company that use to exist on the opposite side of the country. You suddenly rememeber that you use to work for them. Congratulations, you now found some experience.

    And yes, people pull crap like this all the time.

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    1. Re:Hmmm by Alkaiser · · Score: 1

      Yeah, we had a guy try to do this once. Said he worked over at Westwood. Just so happened our boss' brother and uncle were ex-bigwigs over at Virgin/Mastertronic, which Interplay had a stake in, so he knew the QA Manager over at Westwood, too. (Remember when Interplay had its fingers in every pie?) Started asking him questions about Westwood. Guy didn't get the job. Key words in the above post..."small" and "defunct".

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:Hmmm by Anonymous Coward · · Score: 0
      Peruse this list and find those that don't exist anymore.

      I can tell you for a fact that Reality Bytes, a Boston based company, is gone now. It was a small place (full of cool people, mind you) that I did some game testing for (for free, part-time). Honestly, I don't remember any of the names of the people there, but feel free to tack it onto your resume.

  9. Simple steps to game testing by alannon · · Score: 2, Funny

    Step 1: Remove pants
    Step 2: Bend WAY over
    Step 3: Bite down on something sturdy
    Step 4: Squeeze your eyes shut

    Congrads! You're now a game tester!

    Seriously. Actually talk to someone that's DONE it. Never, ever take a job like that is you actually enjoy playing games as it will kill your love for them forever. Perhaps it would make a good cure for a game addict, however...

  10. Get ready for low pay and long hours by Synic · · Score: 1

    Game testers get paid low wages for the often frustrating and mind-numbing work they do on pre-alpha through beta quality "games," and put in horrendous hours during the crunch times before certain deadlines (before demo releases, be it for online or a show like e3, or for milestones or gold master).

    Game programming (software development) is where the good pay is at for the same hours.

  11. Three steps (no Profit Joke) by Enrico+Pulatzo · · Score: 1

    1. Make a website with a gaming aspect (comic, review, etc.)

    2. As it becomes popular (this might take several years)--you will become a blip on the game companies' radar.

    3. Remember to rip/praise the game on your website.

  12. Write your own video game by yerricde · · Score: 1

    To get your 6 months experience, do like I have been doing since late 1997. I have written my own video games, acting as lead coder and lead tester.

    --
    Will I retire or break 10K?
  13. It is not hard to become a game tester... by AltaMannen · · Score: 1

    If there are no actual job listing on the game company's web site for testers, you can easily write a letter to the QA lead and/or HR department you found in the credits of some game from that company with an introduction of yourself and requesting to be notified next time there is a need for new testers (either when a bunch of the current ones quit or there is a major title going beta).

  14. Insider's opinion. by Anonymous Coward · · Score: 1, Interesting

    I've been in the games industry for little bit (6 years) and have worked with various QA departments over the years. Beware I'm a programmer and those actually in QA may think I have a distorted view of reality. There are several distinct breeds (or "pockets") of QA:

    (1) Developer QA teams - in-house at the company making the game. Often in the same building, maybe just the next cubicals over from the development team. Mostly makes sure the game is fun and that the design worked.

    (2) Publisher QA teams - A QA team the people who put the game in the box. Mostly verifies that the developer is delivering as per contract and that the game will sell (and sometimes is the spark of stupid game change requests because of this).

    (3) Platform QA teams (Microsoft / Sony) - A QA team that verifies your game is up to scratch for their platform and that it passes certification requirements (it uses the right logos & terms in the save menu, the game doesn't freak if it meets a corrupt memory card, final burn-in test, etc, etc).

    (4) External public "beta" tester - MUHAHAHAH! Public tests are to make sure our networking code works and that our game can handle a thousand monkeys pressing random buttons. ;) Seriously though - community feedback is very important from these types of things, but it's usually a little late to change the core of a game by this point. It tends to be little things - balance and shine. Although if something catastrophic comes up, that would obviously be fixed as well.

    Note that some of the above numbered "breeds" may be the same entity if you're self-publishing or being published directly by, eg - Microsoft. And regardless of their primary focus, every QA team is looking for stability and usability above all else.

    Turn-around tends to get slower as you move down the list - internal QA may get several builds a day, be feeding bug lists directly to the team and verifying fixes in a tight feedback loop. Publishers sometimes like a build a week (or every day at crunch time), platform guys maybe every milestone or just at the end of the project for compliance testing. The further away from the developer, the fewer bugs should be found because the game should have been strained through the QA teams before it. However, publishers can sometimes afford to have huge QA teams compared to a developer and won't have the disadvantage of having prior knowledge about the gameplay (ie: won't know not to do something).

    The places I've worked (a developer published by a 3rd party & a self-publishing developer), first-time testers are often hired on a temporary basis at the end of the project. We put flyers up at our local university advertising part-time work. After a horribly messy screening process (we once had ~400 people apply for 3 testing positions - although most applications were obviously flawed), hopefully we'll find a few suitables who are enthusiastic, able to follow instructions and work long hours. They then work under supervision of our senior testers, often in shifts so that we can have a 24/7 testing cycle available for the development team(s). QA teams tend to expand when there are projects almost finished (we sometimes have 2 or 3 projects in development in parallel) - then QA shrinks away until it's needed again. If someone does good work, we'd probably call them back for the next project to test. For a permanent opening they'd probably have to re-apply and go through an inteview process (not sure about this though, like I said - QA is not my department).

    Turn-over of the permanent testing positions is not that common unfortunately. However, testers can rise through the ranks to level / game designers - that sometimes opens up positions.

    It's tough getting a foot in the door. Persistance pays off, as does being intelligent, objective and anal. LISTEN, THINK, OBEY, SUGGEST (but only when relavent).

    And assuming you manage that - Warning! High stress ahead! As a game tester you'll get instructions like:

  15. Are you sure you want to be a tester? by CoolVibe · · Score: 2, Insightful
    I'd suggest you do the following first:

    1. lock yourself up in the broomcloset until the urge to become a game tester subsides. If that doesn't help:
    2. run into a wall several times until the urge to become a game tester subsides. Oh, you're still game for the job? Well:
    3. have your dog sick you in the genitals until the urge subsides. Hmm you don't have a dog huh? Oh well...

    If you can stand that, _AND_ still want to be a game tester, you might be the right man/woman for the job.

    Seriously, being a game tester will totally _spoil_ the games you are testing for yourself. You have to HATE the game to find the smalles bugs in it. The game is done when there's no reason for the game testers to hate it anymore. Oh, and when they can stand playing it several _more_ times.

    It's not at all a glamorous job, and the beginning stages of development of a game is usually painful (for you, blech, lotsa bugreports). pre-pre-pre-alpha-tests are not end-user quality.

    You have been warned :)

    1. Re:Are you sure you want to be a tester? by Chelloveck · · Score: 1
      Seriously, being a game tester will totally _spoil_ the games you are testing for yourself. You have to HATE the game to find the smalles bugs in it. The game is done when there's no reason for the game testers to hate it anymore. Oh, and when they can stand playing it several _more_ times.

      Well, not necessarily. When I was coding pinball machines we had one hardcore tester. Loved pinball, and loved finding bugs in the games. What's more, he could reproduce those bugs when someone else was watching! That's the mark of a true tester!

      I can see how video games would be different, though. You can't just kill the boss monster once and go to the next level, you have to kill it again and again with every weapon possible, while looking for bugs in the game. I know I'd get tired of playing the same buggy game over and over and over... In my brief career as a video game programmer I help on the port of an arcade game to a console. I ended up videotaping the original game beginning to end, then single-framing through each scene over and over to make sure we had everything in the right place. Yuck!

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  16. What people get away with by fm6 · · Score: 1

    What bugs me is how easy it is to get away with this. Knew a guy who got a Director-level job based partly on a bogus PhD. When his company folded, he asked me to hand his resume around. He misspelled the name of the University he was supposed to have graduated from! The mind boggles.

    1. Re:What people get away with by SeanAhern · · Score: 1

      Someone may remember (if you live in the East Bay, or follow LLNL news) that a high ranking scientist here resigned for getting caught falsifying his doctorate for many years. Big ol' scandal at the time.

  17. You don;t need to be a perfect match by 91degrees · · Score: 1

    You make the mistake a lot of job seekers make - Assuming that you have to be a perfect match for the requirements

    You don't. They just give an indication of the sort of skills the company is looking for. You say you have software test experience. That's great! You say you love playing games. That's great! You have qualities that are clearly relevent, and can obviously be presented in a way that show that you are suitable for this career.

  18. The games industry by sql*kitten · · Score: 1

    (Disclaimer: I do not work in games, but I know loads of people who do).

    just do NOT get any better than this! We have multiple openings at one of the world's most successful software companies for experienced game testers of varying skill levels! Platforms and tools are not important. If you love video games and have at least 6 months experience you CANNOT miss this awesome opportunity!

    OK, the idea that you will get paid to play games is misleading. This is not gameplaying for fun. This is running through the same level a thousand times, covering every "square foot" of floor space (or whatever concept makes sense in the game), doing every state-change (open a door, push a button, collect an object) in different orders to make sure none of them results in an unexpected result, tracing exactly the same path through a game again and again while a developer tries to locate a bug, trying to describe to engine developers (who may never have seen the scene in the game that's crashing, that's the designer's job) what exactly you did that caused to you fall through the floor, or to a designer (who has never touched the engine code) why two walls don't meet when viewed from a particular angle. Oh, and the pay sucks, and producers and other staff view you as entirely expendable, and as someone not smart enough to be a coder or designer. I know people who loved games, but lasted less than a year as testers, and now never want to touch a game again. Be careful what you wish for, you might get it!

  19. Easy experience by moc.tfosorcimgllib · · Score: 1

    So, how does one get experience if the jobs all require experience?

    Three words: Lie on Resume

    During College I had about 2 years of "play-testing" NCAA Football on the PS2, with multiple bug reports and cheats the computer exploited.

  20. Being a Game Tester by Targa · · Score: 1

    I once heard being a game tester described as:

    "They put you in a room full of broken toys. As each toy gets fixed, they take it away from you and replace it with another broken toy."

    But seriously - getting a game tester job is a common way into the games industry, especially if you are short on experience. It's long hours and a lot of work, but if you're really wanting to make games for a living it's a way in.

  21. I don't require experience.. by JMZero · · Score: 1

    Jumpman Zero is currently in testing. Sure it's a free game. And sure you'll have to bring your own test equipment....

    But at least you're not stuck play-testing "Elevator Tycoon: The Revenge" for 8 hour stretches.

    --
    Let's not stir that bag of worms...
  22. Voice Of Experience. by immanis · · Score: 2, Interesting

    I was a game tester for Sony Computer Entertainment of America (989 Studios). My work credits included Crash Bandicoot Warped, Spyro the Dragon, Medevil, and Syphon Filter, among endless counts of PlayStation Underground and Pack-In disks.

    Being a game tester is a great job if you are single, or if you have no bills, or if you have no ambition to be financially successful. We got paid $10.00 an hour (in the San Francisco Bay Area, that amounts to jack and squat), and we worked anything between 40 and 80 hours a week. If we did not like the hours, or the work, or the way we were treated, tough luck, because there were a hundred people waiting at the door to take our place.

    I got in because I knew someone on the inside who put my name on the top. This was how most people who worked there got their jobs. I had an interview, in which I was advised by my insider friend not to wear a "Dope" t-shirt like the previous candidate. The interview was simple, so I thought until I worked there for a while.

    I had the pleasure of working with some of the most unbelievable human beings on the planet. You prolly think I mean that in a good way. But between the guy who fell asleep at his console every day, the guy with mysterious scalp problems, the racist, the interestingly unstable 'nam vet, the people who could not find their asses with both hands and a map, and of course, the guy whose young life was forever changed (arguably ruined) by a 6 year old who had beat him at Street Fighter 8 years earlier (he dedicated his life to being the best Street Fighter player there was. He was a ranked California champion - do they have such things???) - well, these people were unbeleivable. Not that they were all insane. I met some great people, and have some very fond memories of that time.

    We had a bomb threat my very first day. One day, someone fired a shot through one of the windows at us.

    Now, most people have said "For the love of god, don't do it!" I think I can temper my response somewhat. It's a fun job that has it's down times. People think it's all about playing. Sometimes it is. Sometimes, you spend the day plugging in every joystick you have in the house and pressing X-O-UP rapidly because someone yesterday got it to crash that way but they don't remember which controller it was. Sometimes you get to see games pre-alpha before the world. Sometimes you spend a whole weekend with nothing to test other than a PSU disk with nothing but video. Sometimes you test games like Jersey Devil, which make the bile raise up to your throat every time you see the damn main character. And then sometimes, you play through a game so much, that by the time it comes out on the market, you can visit a friend's house and kick their arse without looking.

    To sum up - you get in by knowing someone (or getting very lucky). You stay in by enduring the sweatshop mentality and living with the crazies. And if you hang in there for a long time, put in your due, get a sharp head about you, you might just land the coveted Perm Tester position and the 36k yearly that comes with it.

    1. Re:Voice Of Experience. by fudgefactor7 · · Score: 1

      "And if you hang in there for a long time, put in your due, get a sharp head about you, you might just land the coveted Perm Tester position and the 36k yearly that comes with it."

      $36K...gee, if I didn't have to relocate, that would be good (more than I make now.) But since nobody but me lives here (not true, but it sometimes feels like it) I'd be doomed. For all the abuse, that $10 and hour just ain't worth it--and I know what I'm talking about, 'cuz I was telemarketer for 2 years..and I'm still filled with self-loathing over it 10 years later...

  23. Re:There are plenty of games that don't require ex by NickFusion · · Score: 1

    There's a big difference between game testing and participating in an open beta.

    QA folk have to mercilessly replay every nook & cranny of the game looking for buggies. Worse yet, when found the next step: Play the buggy area over & over until you can provide a "recipie" for recreating the bug.

    --
    What were you expecting?
  24. Work for free by splattertrousers · · Score: 1

    I would suggest finding a small studio and asking if you can test their games part-time without pay. You'll gain experience and you'll find out if you like testing.

    The risk to the company is that you'll tell people about their game, or that you'll quit quickly, so you'll have to convince them otherwise somehow.

    When the game is finished, you'll have a game on your resume and if the company likes you, you might have a job.

    (And when you find bugs, say something like "I was in this awesome firefight which looked hella-cool and this awesome boss popped up and fragged me. It was great! Oh, by the way, I could see right through the boss' left side. Anyway, that was awesome!")

  25. I wouldn't.... by TwistedSquare · · Score: 1

    Firstly get rid of any ideas that game testing is as fun as enthusiasts believe it is, it will probably be mind-numbingly dull for you. As other posters have pointed out it will pay a low wage (I saw figures from the UK of around 8,000-10,000 GBP, roughly 12,000-15,000 US dollars iirc) and involve poor hours because everyone wants to do it so there's no shortage of replacements. If you do want to get involved with games though I'd suggest other, more skilled, positions. Or maybe lead QA or something rather than just tester monkey.

    1. Re:I wouldn't.... by iocat · · Score: 1
      Testing is a shitty job, but it's also got THE lowest threshold of entry in the game biz. Do well as a tester (hint: know how to communicate well, be enthusiastic, and be willing to work hard) and you'll be promoted to Test Lead, then eventually you can make the jump from testing to development as an assistant or associate producer.

      The sad reality is that a lot of game testers are really lacking in the professional skills they need to leave Test; if you have previous experience as a tester, you should be able to excel really quickly at the job.

      Don't bother with a recruiter, just contact publishers directly (particularly in the run-up to Xmas releases -- the hiring then is frantic for temp. testers, and the best people get job offers after the Xmas games ship).

      --

      Dude, I think I can see my house from here.

  26. [ANGRY POST] by AtariDatacenter · · Score: 1

    Does purchasing Master of Orion III count as game testing?

    1. Re:[ANGRY POST] by Tackhead · · Score: 1
      > Does purchasing Master of Orion III count as game testing?

      RESOLUTION: Bug closed. Software works as designed.

      *rimshot*

      (On a more serious note, if you haven't heard of Galactic Civilizations, check it out. Good stuff.)

  27. The Mother Ship by MountainLogic · · Score: 1
  28. Don't listen to the complainers by cgenman · · Score: 1

    Game testing is a lot more fun than many other jobs out there, but you have to enjoy bug hunting more than playing games. You have to have a sadistic desire to bring the whole project to a hault for a day during crunch time, and make everyone pissed at you, or you won't do any good.

    The best thing to do if you are having trouble getting in, is to beta test as much as possible, and put that on your resume. Keep your resume concise and to the point, showing efficient literacy. And let them know how much you know about gaming and what faqs you have written / how methodical you are about playing.

    Finally, never take a job from a recruiter like Excell... the pay is miserable enough without someone taking 10-40%. Look for a listing of game companies in your area or places you are willing to move to, find which ones need testers, and submit resumes and samples.

    Good luck!

  29. The Dictionary Fallacy by fm6 · · Score: 1
    Here we go again. I hear this argument at least once a week. People are trained to treat dictionaries as the ultimate authority on language. I call this the Dictionary Fallacy. Dictionaries are not issued by the Language Gods. They're just somebody's attempt to describe the way words are used. Referring to a dictionary to the exclusion of what people actually say is absurd. That's especially true for slang!

    As with all slang, "headhunter" is used informally by loosely affiliated groups of people. Different groups of people use slang in different ways. Very likely there are people who only use "headhunter" the way you used it, and people who only use "headhunter" the way I used it. Probably many other ways as well. None of them is more "correct".

    1. Re:The Dictionary Fallacy by Radical+Rad · · Score: 1
      Here we go again. I hear this argument at least once a week. People are trained to treat dictionaries as the ultimate authority on language. I call this the Dictionary Fallacy. Dictionaries are not issued by the Language Gods. They're just somebody's attempt to describe the way words are used. Referring to a dictionary to the exclusion of what people actually say is absurd. That's especially true for slang!

      That is true for slang... only because it is slang. But to extend your reasoning to the entire English language is ridiculous, which is a good word to make a point with. I have seen 'ridiculous' mispelled over and over right here on Slashdot. If we should not refer to a dictionary for an authoritative opinion as you suggest then it would be correctly spelled any number of ways including 'redicoulas'. If we should not refer to a dictionary for an authoritative opinion as you suggest then historical documents such as the Constitution would become meaningless because of an everpresent drift in usage of words which is only held in check by dictionaries. If we should not refer to a dictionary for an authoritative opinion as you suggest then why would a textbook be any more authoritative so just let children speak and spell however they feel like. Their mothers will always be able to understand them right? The only situation where I would agree with you is when someone whips out some cheezola little dictionary that wasn't researched thoroughly. Even the reputable publishers often have lesser editions which are condensed into 'Desktop' or 'Collegiate' versions and they should certainly not be considered the final word, so to speak. :-) But rejecting reputable dictionaries where each word is researched by English PHD's in favor of street talk is throwing the baby out with the bath water.

  30. Re:Work for free (yes, this is an Advertisement) by Steve+Moret · · Score: 1

    If there are people interested in RPGs that are willing to become free game testers in the Orange County, California area. Troika Games, LLC the makers of Arcanum, and now Greyhawk: Temple of Elemental Evil are looking for people to do in house quality assurance and gameplay testing.

    These are unpaid internships, but if you turn out to be someone who isn't a total jerk, we would be more than happy to write you letters of recommendation and if you are a real asset to the company even hire you on ourselves.

    So far we've hired 5 people out of unpaid internships and they are some of our best workers.

    If you are interested please e-mail jobs@troikagames.com or give us a call (949)250-4933 or mail us (our address should be on our website. Please only inquire if you are willing to work in the Orange County, California area. This isn't for "Closed BETA Testing", this is an actual quality assurance position where you will work in house with the developers.

  31. So obvious... by the_Upsetter · · Score: 1

    ... the same way you'd go about becoming an astronaut!