Linux Running on Xbox Without Modchip!
NiteStar writes "It looks like people on xbox-scene.com and xboxhacker.net managed to run Xbox-Linux on a non-modded Xbox console.
It requires no soldering at all - you don't even have to open up the Xbox. They are using an exploit in the saved game handling of the EA xbox game '007 Agent Under Fire'.
It requires the original version of the 007 game and a memorycard you can connect to PC like the mega-X-key or datel's action replay. Apparently you can even build this memorycard yourself using a standard USB memstick." Frankly it seems like just soldering in the modchip would be easy, but big points for being clever!
** Also, Gentoo would be optimized for the rest of the hardware. Most applications, for example, would be compiled without floppy support because the X Box doesn't have a floppy: likewise, binaries like 'rm', 'grep', and 'mozilla-bin' wouldn't need to be bloated with PS/2 support as the X-Box is an exclusively legacy free technology and does not support PS/2, using USB instead.**
now that sounds intresting but is totally stupid way of thinking just asking for flames, and dear mr. clueless/troll, if you really are fan of gentoo why don't you just shut up about things you don't know about? your way of thinking and presenting it just would keep any more experienced people away from gentoo. you really think rm, grep and mozilla-bin need to access the input hw themselfs, or that most applications even need to know that they might be talking to a floppy? and that you 'compile ps/2 support' into _them_?
you can compile stuff on other distros too, on _ANY_ distro, and set the optimzation flags to whatever you fancy, most that matters is the kernel anyways.
as a sidenote there is a gentoo-for-xbox project going on(well, on such system i guess they would have brains and have _all_ the stuff pre-compiled since the hw-set doesn't change, and it would take ages to compile everything with that pesky 64mbyte memory it has).
world was created 5 seconds before this post as it is.