Susan Kare: Mother of Icons You Love (or Hate)
bughunter writes "One of today's Yahoo Daily Picks is the personal exhibit of Susan Kare: the mimimalist creator of most of the original Macintosh icons then, later, the iconic elements for Windows 3.0, and she didn't stop there. More than just icons, her GUI elements have become part of the modern collective subconscious - trashcans, bombs, and Happy Macs are universally recognized by computer literate persons the world over. (I can personally attest that the Mac System 6 beachball is burned into my soul...) She deserves some recognition of her own."
I'd never really thought of icon creators as artists before, but I suppose they deserve recognition with the more familiar artists.
Just think: together with the "NBC Peacock" guy and a handful of other logo creators, Susan Kare's "art" has probably been viewed and used my more people, for more hours, than any conventional artistic works in human history... and all in the space of two short decades.
Even though you are trying to look as if you know something about UI and usablility, you obviously don't know anything.
Score -1, misleading.
I used to design icons (still do sometimes) so feel free to regard my reply as a little bit biased.
O OOTOOOOOOO
A poorly made set of icons can indeed be worse than text. I think the really crucial element is whether different icons or wordcons are easily distinguishable. Your brain can easily pick out unique features. for example:
OOOOOOOOOOOOOQOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
notice how that T is much easier to spot that that Q? Icons that all look similar will be more difficult to pick out than words. However, to some extent, text looks like text looks like text, and a set of icons that have been designed to be easily distinguishable from each other will be easier for most people to pick out than a bunch of wordcons. Yes, there is a learning curve where you have to figure out what the icons mean, but I typically learn that pretty fast, and then I process icons faster than text. I would say that once they are learned, you're stripping away a "level of indirection". After all, kids who haven't learned to read yet can process pictures... you learn how to do that very early.
As an aside, people read lowercase, serifed fonts faster than uppercase sans-serif fonts because uppercase sans-serif fonts have fewer distinguishing features for each letter. Your speed of reading, or your speed of picking out icons, doesn't happen on a conscious level. Even if you're annoyed by icons, they might be helping you anyway.
Your point about the trashcan icon is kind of interesting, and true. The point of an icon is that it evokes a general concept. A trashcan icon that is too detailed can make you think of a particular trash can, or a particular type of trashcan -- a simple one should just make you think of the platonic form of trashcan. It should work sort of like the word "trashcan", except that you can read it faster, and tell it apart from other icons more easily. (That's why the simplicity of Kare's icons is so awesome.) So yes, it would work much better if it's appearance were consistent across OS's.
The idea of trying to pick a tool in photoshop using printed names -- "paintbrush, history brush, pencil" -- instead of icons makes me shudder.
blah blah blah