Duke3d in Linux
Obiwan Kenobi writes "So it took four days, but Duke3d now runs in Linux, courtesy of Icculus.org. Ironically, a win32 port has yet to be released. Features include full sound support, hi-res video modes (aka VESA modes for those familiar with DOS), saved games, full screen or windowed viewing, and even the BUILD editor works (to a degree). No mouse, demos, or networking just yet, but the basic gameplay is there and now that the BUILD engine has been ported a win32 version is soon on the horizon."
Having two computers on-hand rules too. Now if I could just find the game files...
Interesting case for buying games instead of warez'ing them. In 5 years when the game source is GPL'd, the box with all of the game data will be sitting on your shelf.
...but is a Mac OS X port feasible? I know Duke3D used to run on OS9, so whatever mac-specific code it needs is extant. Was that released along with all the x86 stuff?
The win32 port here was released several hours before the linux port.
Username taken, please choose another one.
If you have the source code - couldn't you "make" the shareware version work?
The state of Linux gaming is kind of sad, maybe, but... ...I mean, come on! This is Duke Nukem we're talking about here! Though Quake and Unreal might be more advanced, and Half-Life has an awesome story and neat FX, I have to say that Duke 3D rates as one of the most flat-out fun first person shooters I've ever played. Especially with all the sly in-jokey references to other FPSes of the day, or the utterly hilarious "secret areas." (Duke on the bridge of the Enterprise-D: "Looks like I have the conn.")
I think that DN3D in Linux is a GOOD thing, and more than worthy of a Slashdot report. Finally, I can use that Atomic Edition CDROM for something other than listening to the "Grab Bag" CD audio track.
Editor Emeritus and Senior Writer, TeleRead.org