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Tiny RC Tanks That Fight

Daniel Rutter writes "I've just reviewed a couple of Konami's Combat DigiQs - tiny little remote controlled tanks that can shoot each other. You can stage a two-, three- or four-tank battle, every tank for himself or in teams of two, on a coffee table. They rock."

12 of 236 comments (clear)

  1. Cool! by blitzoid · · Score: 3, Informative

    Toys are just getting cooler and cooler these days. Why couldn't I have had RC Tank wars when I was a kid? It's just not fair.

    Oh well. I guess I'll go back to playing with Lego and my good 'ol Speak-n-Spell.

    --
    I am a filthy pirate.
  2. And now for English by Isosonys · · Score: 4, Informative

    http://www.konami.co.jp/th/micro_ir/combat/english /index.html

    1. Re:And now for English by Cirrius · · Score: 4, Informative

      Actually that would be:

      without the space in the title

  3. laser tag by ejaw5 · · Score: 3, Informative

    ThinkGeek's had this for a while
    http://www.thinkgeek.com/cubegoodies/toys/5776

    It's laser tag though. Office Fun!

    --

    $cat /dev/random > Sig
    1. Re:laser tag by Catiline · · Score: 4, Informative

      No, those are not the DigiQ tanks. I own a pair of DigiQs, and they are about half that size and quite a bit more historically accurate (the DigiQ line is modeled -- as I said, somewhat accurately -- on WWII tanks). Furthermore, the ThinkGeek tanks are hard-coded to one frequency while the DigiQ can be reprogrammed. DigiQ also have multiple battle modes, including a very fun "simulation" (where different models have different ammo payloads and reload times).

  4. This is stolen off another site.. by Anonymous Coward · · Score: 3, Informative

    The writeup of the article with the same text is already on JesusGeeks.

  5. Logo??? by Sheeplet · · Score: 2, Informative

    Doesn't the logo remind you of ChronoCross/Trigger? Strange....

    --
    -- Breaking Windows: Not just for kids anymore KDE
  6. Re:The kids will love it by NeuroBoy · · Score: 4, Informative

    Yeah Mr. Wizard did the dust explosion trick way back in the day (episode 16).

    Many different substances can be explosive given the right amount of oxygen surrounding the flammable particles. It's a fairly common trick that middle school science teachers do to wake up their students. :)

  7. I have two of these!!! by DaedalusLogic · · Score: 3, Informative

    My brother and I ordered them from Japan back during Christmas. They are in fact really cool little toys.

    The advantages these little things have over the other MiniRC craze are:

    No ugly/fragile antenna (IR Control)

    Better cosmetic detail of the bodies. A couple little plastic pieces to glue on for added effect are included.

    The IR Weapons onboard complete the ultimate childhood fantasy of having your little plastic army men fight.

    Good control unit with swapable modules so you can use the same radio to control all the different types of tanks...

    The IR control is pretty good as far as range is concerned as long as you have line of sight. You have to mind that you point the control unit in the general direction of the tank... I've been stalled and hit a couple times because I didn't pay attention. There are cool little LED special effects and shaking when your opponent hits you with a shot...

    These things will have you building little obstacles and battlefields pretty soon after playing a couple rounds...

    Glad somebody wrote a review on these Konami tanks... Very cool... There are also hobbyists who make larger 1/15 scale versions but they cost hundreds... You can get two of these for about $100 plus shipping from Japan right now.

  8. I've got 'em, they're sweet by unfortunateson · · Score: 3, Informative

    Cool features I haven't seen mentioned here yet:

    1. Several 'skill levels' that let you handicap a player (limit number of shots, limit firing frequency)
    2. Unlike the mini-RC cars which use a capacitor, these things have quick-charge NiMH batteries. It takes about 10 minutes to charge 'em up, but they last about 20 minutes of continuous play.
    3. A 'hit' tank spins and flashes, so there's some real effects to getting hit. They also slow down as they get hit.
    4. The several tanks they have all have slightly different characteristics: speed, firing speed, number of shots, damage done per shot, 'hit points'. This adds to the fun of the variety of tanks. The characteristics are controlled by a key chip on the controller which can be traded out, or perhaps upgraded?
    5. The turret may turn, but the IR that fires is beneath the turret. A motorized turret would not change the game.

    They are a bit pricey, but the WWII Winter set includes two tanks, plus obstacles to hide behind and decals.

    The only other downside is that they're a little fragile.

    --
    Design for Use, not Construction!
  9. Re:These tanks could be an interesting choice... by dougmc · · Score: 4, Informative
    Another fun thing would be rc planes with guns similar to those on these tanks. Imagine a fighter duel between a P-58 Mustang and a Zero, or an Me bf 109 and a Spitfire...
    When you start doing R/C planes, you soon realize that there's three things you can have --

    looks just like a real (scale) plane

    flies well

    is relatively inexpensive and easy to make

    Pick any two!

    Even so, some people do do R/C combat with scale models ... but it's a lot of work making the planes and keeping them flying :)

    R/C plane combat is certainly done. Some is done with infrared `guns', like this, some is done trying to cut a ribbon trailing behind the other plane, and some is done by literally trying to bump the other plane out of the sky.

    In all cases, even when you're not trying to, the planes tend to collide quite often. So you need planes that are very resiliant, and that usually means that they aren't going to be scale models of anything -- instead, you concentrate on them flying reasonably well and being tough.

  10. Re:3D Scorched Earth by budgenator · · Score: 4, Informative

    There's two kinds of big gun shooting direct fire and indirect fire. Direct fire is aim by the gunner, it's what tanks do aim at the target, add in a little super-elevation to correct for the rounds free fall in flight determined by the targets range, and some defection adjustment to adjust for the round going off course from the wind and let'er rock and roll. In direct fire you want first round kills because when you fire, everybody knows where to shoot back at.

    Indirect fire is what artillery does, the round goes through a high ballistic trajectory, but you want the round to travel in as low a trajectory as possible; the higher the round travels, the more likely that it will be picked up by a counter-mortar radar which can calculate the point of origin so the opposing force can shoot back at you. the FO, Forward Observer see's the traget, and tells the FDC, Fire Direction Computer, the approximate grid co-ordinates of the traget, his direction to the target, and what the target is. The FDC then calculates what direction to point the guns in, what elevation to point at, and what charge to use, how much powder. the guns then aim at a two stakes in the ground and fires, usualy one round from the number two gun in the center. If the round hits with-in the burst-radious of the target, then all the guns fire, if not the FO tells the FDC how many meters to left or right, or to add or subtract, the FDC re-computes and 2 gun re-shoots. as soon as the target is hit the unit moves, and re-sets up. This is called shoot and scoot, because if you're still there, the other guys are going to reach out and touch you if they can.

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