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Anachronox Movie Finished

Sim9 writes "Recently, Anachronox: The Movie released its final episode. The movie is based on the PC game, and is actually rendered using the Quake II engine! (Note that the official mirror is usually full, so also try: Fileplanet, The Archive, AusGamers, and Fileshack. Enjoy!" Update: 04/12 04:58 GMT by T : You can also find BitTorrent files at f.scarywater.net.

5 of 104 comments (clear)

  1. wow. by Satai · · Score: 4, Interesting

    I loved this game... In fact, I think it's the last game I've played to completion, and the first one I had in several years. It was funny, the engine didn't overshadow the game, the characters were likable, it had a really cool premise, and even good voice acting.

    Too bad they never made the sequel that it set up at the ending...

    Then again, this movie looks promising. :-)

  2. Plumful by OldMiner · · Score: 5, Interesting

    I don't need to mention that those of us who subscribe to Slashdot saw this thing about a half hour early but I can say honestly that I don't feel like I gained terribly much in this case. The server was still happily yielding files at the time I connected and I downloaded part 13 of 13 to determine if it would be worthwhile to check parts 1-12 once the inevitable Slashdotting finished, shortly after I downloaded that one piece.

    Now, I'm a critical sort, but the graphics on this video were about the quality of the cut scenes on the N64 with similar levels of subtelty in the expressions. The characters had faces textured on that simply did not move. So when one of the characters yelled "No!" when the apparent villain did some evil thing, he looked just as passive and stoic as ever, and it seemed dramatically out of place. He could have at least temporarily had his texture switched to one of a slightly shocked look -- something akin to the sudden face changes you saw from the female villain in Reboot.

    The effects animation weren't terrible, but, let's face it, a glowing white fountain of energy shooting into the sky is (1) relatively easy to produce and (2) somewhat cliche.

    This is all terribly critical, and I realize that these people don't have the resource of a studio like Mainframe let alone Pixar, but I would recommend those of you currently saturating this link:

    • Don't waste your bandwith. It's not all that good.
    • Don't waste their bandwidth. They need the money to hire artists.
    --
    You like splinters in your crotch? -Jon Caldara
  3. Re:Down with Fileplanet! by deadsaijinx* · · Score: 4, Interesting

    That's kinda a difficult situation to address. After all, Fileplanet and Fileshack have their place and provide an important service. They have ALWAYS up access to files. To get these files, you have to sign up (bleh), but sign up is free. No hard feelings there, just give them a hotmail address and wam!, you have access. They also host a wide variety of files from most popular games, even older ones like tribes. However, the real pain in the ass is waiting in line, a necessary, yet extremely aggrivating affair. So, if you can spare a hotmail address (you can), and don't mind waiting inline (have patience young one ^^), then fileplanet isn't so bad.
    Granted, i HATE waiting inline, but if it bugged me that bad i could PAY for their premium service (i know you don't want to pay, but it's only optional, not mandatory), and have instant access to the game related files I want.
    Course, it's your choice

    --
    YOU SUCK BALLS!
  4. Re:Ah, now for the downward spiral! by Steve+Gibson · · Score: 2, Interesting

    Well here ya go

    It's a pretty simple business tactic. If you create an account, you've invested time in the website and are more likely to return for returns on your investment. Obviously it scares off some people who wont bother but surprisingly not as many as many think. Yes, there are obvious downsides, but the upside has proven to be greater.

    In addition, in the event that you'd like to actually subscribe to the pay service you get to keep that username you've already established and (hopefully) become attached to.

    Shack is a business (although as far as businesses go, its more of a labor of love), there's no denying that.

    I pay for that bandwidth, but I'm playing the odds that my asking you to create an account will make you more likely to do more than just use that bandwidth I pay for and never come back. So that is why I 'bother you' in hopes of you returning. This is actually noted on the account creation page.

    Yes I'm sure there are millions of other ways to accomplish this, but really if spam isnt an issue with creating an account then I guess the only other issue is your time. Considering the service that I'm providing to you though I hope you dont think a few minutes of your time is asking so much in return for that bandwidth bill that I pay?

    Yes, the entire business model of FileShack is just like the guys in the supermarket aisle. We give out free samples in hopes that you'll buy a box which of course also includes webspace/email/cdw discounts/etc. That's probably a pretty futile model though in a crowd like Slashdot. :)

    --
    -Steve Gibson
    Shacknews.com
  5. Reminds me of Seal of Nehara by Chokma · · Score: 3, Interesting

    The idea to use the Q2-Engine to create an animation reminds me of The Seal of Nehara, done completely with Quake1 :)

    http://www.planetquake.com/nehahra/download.html