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OpenBSD Stomping On Buffer Overflows

A reader writes:"There's a story on ZDNet that describes how Theo de Raadt & co. are hoping to eliminate buffer-overrun exploits for good. On closer inspection, it's a scheme to stop a buffer-overrun leading to executable code. It doesn't stop the buffer-overrun itself."

4 of 47 comments (clear)

  1. What about by Anonymous Coward · · Score: 4, Interesting

    What about stackguard? Why isn't it in use everywhere? Or libsafe for that matter? Or Openwall Project kernel patch for Linux? Can anyone please tell me why no one uses it?

  2. It's a shame that segments work the way they do. by wowbagger · · Score: 4, Interesting

    I'm about to say something I would have never dreamed of saying a couple of years ago.

    It is a shame that Intel made segments work the way they do, because a minor tweak and segments would have been the perfect way to prevent buffer overflows in hardware.

    Consider: what if, instead of segment descriptors having to live in the GDT and LDT, they could be loaded into a register from a normal memory limit? True, they would then have been useless for OS level protection, but I assert that is what the page map is for (yes, the page mapper didn't exist prior to the 386, and enhanced segments showed up in the 286).

    In some of the DSPs that I work with, you have registers to specify a region of memory. When you access off these registers, memory bounds are enforced by the chip (this allows for circular regions of memory, bit reversed addressing, and other weird things you need when doing DSP work).

    What if you could have done something like this:

    buffer:
    ds 1024 ; a buffer of stuff
    buffer_descr:
    dd buffer ; where buffer starts
    dd 1024 ; sizeof(buffer) ...
    LDPROT ES,buffer_descr ; set limits checking
    LD ES:(ESI),EAX ; store to buffer with checking.


    Thus, any access out of bounds would throw a SIGSEGV.

    Then, the code could have provided protection against overflows without explicit checking on every array access. True, this would not protect you if all you were given was the buffer address, but in the presense of this sort of hardware, GCC could have been modified to make a char (*a)[] (pointer to array of char) be three elements - base, sizeof(), index.

  3. Is the randomization per machine, per build, etc? by blinka · · Score: 3, Interesting
    It's hard to be sure from the article itself (given that reporters are unlikely to understand the distinction, much less care), but in what way is this stack manipulation random? Quoting the article:

    The group randomised where in memory the "stack" -- a structure that holds applications and their data -- resides, so that code designed to exploit buffer overflows will have to be tailored to the system's memory layout.

    but this is still vague. It could be:

    • Per kernel. (All processes on this box have the same stack layout)
    • Per process. (All processes have a different stack layout, though threads and forked versions may have the same.)
    • Per binary. (Each program's stack layout is determined at compile time and will not change on invocation.)
    • Completely random (Each program is different every time, or better yet each function call is different each time.)
    This would have a very import impact on how well a hacker could brute force your processes. If a given process always has the same stack layout then you can eventually brute force it, just like we currently can brute force offsets. The bar is higher of course - only one variable is being manipulated - and a hacker will probably go to easier machines before too long. But a truly randomized per process invocation or better yet per function call invocation would be such a moving target that it should be extreemly unlikely to succeed. I'm really excited.
  4. buffer over flow exploits not truly eliminated by mzs · · Score: 3, Interesting

    It is clear from gems like this from the article that the reporter was confused so that it is impossible from the article itself to really undrestand how the three approaches would work:

    "An overflow exploit generally works when an attacker sends a program requesting too much information. The data usually includes two components: one that crashes the application and one that's either a program or a memory address that points to a program that the attacker would like to run. When the application crashes due to the first component, the operating system will execute the second.

    It is important to point out that this looks to be yet another in the attempts at making buffer over flow exploits difficult yet not quite impossible. Once you put return addresses on the stack (the same stack with an over flow) an exploit can jump to any place it likes in text even without an executable stack.

    The details about the tag around import addresses and the random stack offsets could make exploits _very_ difficult. If the base of the stack is random from one invocation of the program to the next that does not give much more once you cannot execute on the stack so it is probably more than that. Also if the tag around important addresses (say the address of the buffer to system(3C)) incorpates randomness from one invocation of the program to the next then it would be hard to over flow a buffer and exploit it.

    In any case even if you had a sytem where a buffer over flow could not be exploited to run arbitrary code but almost any random junk will still crash the broken prorgam, that does not do much to prevent DoS now does it.