Flaw Delays Shipment Of New 'Canterwood' Pentium 4
bigal3du writes "Hardware-Unlimited has posted new information from Intel that they will be delaying the shipment of the new Pentium 4 3Ghz with an 800Mhz FSB. An Intel spokesman contacted Hardware-Unlimited early this morning to let the publication know that performance "anomolies" have been discovered, at the last minute, in validation testing and the processor will be temporarily delayed for shipment. Full details on Hardware-Unlimited.com Forums..." ninenet points to this PC Magazine article which explains the things that characterize the new chip and also mentions the delay.
... its great to see Intel take the initiative on their product and prevent a chip w/ even a minor flaw from entering the marketplace. While their stock price might take a minor hit today on the news that shipment has been delayed, imagine the fiasco down the line if thousands of flawed processors were in the wild, and Intel had to do a recall? FWIW, this was the "Right Thing To Do".
If only other prominent tech companies (*cough* *microsoft* *cough*) would take this sort of lead and ensure that only products which were found to be free of flaws entered the market, instead of releasing half-baked products and using the customer base as guinea pigs... just imagine how better off we'd all be...
The more powerful the chips intel pushes the less effcient the coder becomes, i remember when i used to tweak my programs so they would run optimally on a slower machines, now a days its like you need 192mb and 500mhz for word processing. People need to get back to the old school days when a 486/66mhz and 4mb RAM was minumum. I can understand how games evolve and more power is needed, but it's not just games that have this high requirement these days.
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Long ago the developer/hardware equation was changed. Originally, hardware was far more expensive than the people developing the software. That was when investing lots of energy into hand-optimizing was the proper tradeoff.
Years ago, before 1GHz was considered a short term possibility, hardware costs had decreased and software costs had increased, to the point where it is the DEVELOPER who is the most expensive piece of the equation. Thus, we now are at the point where, with the exception of a few very specialized segments, we do whatever it takes to optimize the developer time in building software. That is not to say that developers can be careless and wasteful. But that developers should not waste time optimizing code. IFF performance is an issue, THEN one takes measurements and optimizes critical areas consuming the majority of time. Beyond that, it just isn't worth it. Today's 3GHz machines with GB of RAM only reinforce that this is the only appropriate approach to software development.