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The Post-OOP Paradigm

Kallahar writes "American Scientist has an article up about Computing Science: The Post-OOP Paradigm. The article has a great overview of how OOP works, and then goes on to a brief outline of the possible successors to OOP such as Aspect, Pattern, and Extreme Programming. Also a pretty picture of OOP Spaghetti."

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  1. Faulty assumption by PD · · Score: 5, Interesting

    The example that is brought up with all the shapes turns out to have a fault. Inheritence might not be a good way to model those relationships.

    So, all this article has done is show that the P-OOP thing is better than a octopus inheritance tree. Of course it is. Inheritence tends to get used way too much anyway.

    Consider the famous example that we have all seen: an employee class is derived from a person class. That example appears in countless books, and probably countless systems in actual production today. But is it correct? The challenge of designing a system is to make it flexible enough to stand in the future.

    Suppose we have a person who is an employee and a student at the same time. Should we use multiple inheritence? That would be screwy, and also not natural to implement in a language like Java. It turns out that breaking the problem apart into an inheritence type arrangement isn't the best or most flexible way to approach the problem.

    In short, the article has made a good case why inheritence is sometimes not the right tool to use. But remember that OOP is three things: 1) inheritence 2) encapsulation and 3) polymorphism. And a language like C++ (and Java soon) has the notion of *generic programming* which the article didn't talk about.

  2. No silver f-ing bullet, people! by Xenophon+Fenderson, · · Score: 5, Interesting

    It pisses me off every time somebody comes along and thinks they can shoe-horn all possible solutions to all possible problems into a single programming style. So for everybody who's a newbie, let me impart a little wisdom to you so you don't have to learn it the hard way.

    There is no silver bullet, no magical solution, no instantaneous makes-my-problem-go-away widget that is all things to all problems.

    Use the right tool for the right job. Sometimes, a functional style is useful (especially when one's teaching programming language concepts and higher-order mathematics). Sometimes, procedural tools with abstract data types are useful. And sometimes, functional, procedural, and object-oriented styles can work together to solve a problem (such as the machine simulator I'm writing in Lisp).

    Rant mode off.

    --
    I'm proud of my Northern Tibetian Heritage