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Carmack On Doom III And The Evolution Of Graphics

Toasty16 writes "David Kushner over at Wired has a write-up on the progress of Doom III, hinting at a possible fall release, that is unless Microsoft convinces id to sit on the game until an Xbox version is completed. He also talks to Carmack about the evolution of game engines and the possibility of a "next-generation rendering engine [that] will be a stable, mature technology that lasts in more or less its basic form for a long time." Will this lead to a shift from coders to "technical directors," as Carmack believes? This ties into the Slashdot story awhile back about new titles for sysadmins."

2 of 547 comments (clear)

  1. How long could an Xboxen version take? by frovingslosh · · Score: 5, Informative
    that is unless Microsoft convinces id to sit on the game until an Xbox version is completed.

    The X thing is basically a PC running a form of you-know-what OS, with a Nvidia graphics processor, that you likely have to program with a well know M$ API the code already works on. How long could it take to get it running on the X-box if it's ready for Windows? Sure, there are differences, but I wouldn't expect any significant changed for an x-box port. Just add some code to let it reload saved games and/or boot Linux and it will be a sure winner.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  2. Original First Person Shooter? by emarkp · · Score: 5, Informative
    From the article
    In 1991, coding a game called Hovertank, Carmack faced a challenge no programmer had yet tackled: how to get a computer to quickly render a three-dimensional world from a first-person perspective. .... It was the original first-person shooter.
    Um, I don't think so. The first first-person perspective game I remember is BattleZone, published in 1983. The first first-person shooter I recall is Xybots (or maybe you'd call it 3rd person), published in 1987.

    Id has been a phenomemnon, but let's give credit where it's due.