Carmack On Doom III And The Evolution Of Graphics
Toasty16 writes "David Kushner over at Wired has a write-up on the progress of Doom III, hinting at a possible fall release, that is unless Microsoft convinces id to sit on the game until an Xbox version is completed. He also talks to Carmack about the evolution of game engines and the possibility of a "next-generation rendering engine [that] will be a stable, mature technology that lasts in more or less its basic form for a long time." Will this lead to a shift from coders to "technical directors," as Carmack believes? This ties into the Slashdot story awhile back about new titles for sysadmins."
Can't wait to hear more about a next-generation renderer(spelling? ;) though. I've heard pretty cool stuff about Doom III . . .
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Some people say that control for FPS's is better with a keyboard and mouse, but I think I'll have to disagree with them on that one. The controller scheme for Halo was simple, elegant, and it actually feels quite natural once you have used it for a bit. Combine that with the fact that I can sit on a bean bag chair and play the game, as opposed to being at a desk to play, and I'm won over. you should rent an Xbox and try Halo out sometime. I'll guarantee that you won't be disappointed.
p.s. Zelda is pretty cool too...