Carmack On Doom III And The Evolution Of Graphics
Toasty16 writes "David Kushner over at Wired has a write-up on the progress of Doom III, hinting at a possible fall release, that is unless Microsoft convinces id to sit on the game until an Xbox version is completed. He also talks to Carmack about the evolution of game engines and the possibility of a "next-generation rendering engine [that] will be a stable, mature technology that lasts in more or less its basic form for a long time." Will this lead to a shift from coders to "technical directors," as Carmack believes? This ties into the Slashdot story awhile back about new titles for sysadmins."
Had to work an MS slam into it. Oh wait, Timmy was the editor.
Figures
I'm going to stay very far away from this game no matter how good it might be for that reason alone. I refuse to give in to the Microsoft monopoly. Its so damn sad one of the best gaming coders has collapsed under the might of the Microsoft Monopoly. F'that. Bleh.
He's a hero among coders for particularly elegant programming that pushes the limits of hardware.
(bolding by me) Carmack may be known for many things, but elegant code isn't one of them.
Think of it this way, if Microsoft wanted to, they could buy nearly every publically traded game producer, this includes a hostile takeover of Sony, and make every game for the next year only available for the xbox.