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Genderplay in Videogames

thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.

6 of 415 comments (clear)

  1. One Word by Blackbox42 · · Score: 5, Insightful

    Metriod. Samus is both a complete badass and sexy to boot.

  2. Guys in games. by jakek101 · · Score: 5, Insightful

    Has anyone else noticed that everyone in videogames is idealized? Men are all super muscular or pretty boys, girls are all tall and big breated. Videogames are meant to be an escape, not a acurate depiction of life, that is boring.

  3. Thoughtful by Whigh · · Score: 5, Insightful

    Looking through this article, I find myself wondering exactly what is going on that this is the first major posting such as this that I've seen. (Or maybe I'm not looking in the right places.)
    Of course, games are generally a reflection of what the public demands, but have they also conditioned the public to expect sexy vixen heroines?
    Another thing I find interesting is the inclusion of playing crossgender. I tend to do this simply because it helps me learn interaction skills on the other end and thereby get a better play experience all around.
    The suggestion towards the end "Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones." is a great one, and something I think might be incorporated into future RPGs and MMORPGs.

  4. Re:Oh equality my ass by c_jonescc · · Score: 5, Insightful

    Ba.

    Okay. First, I've read both articles and found both to be quite good reads. The Rez Vibrator article was great. The thing has no real obvious applicable shape other than what she did with it. It's like the company said: 'don't waste time on design, their stoners. They'll figure some crazy way to use it.' I don't think the article was any more than a that: an article. It wasn't exploiting the authors sexuality for hits or money.

    Second, the genderspace article is NOT screaming in a neo-feminist way for 'equality'. It's simply making what I see as a very good statement about the assumptions and generalizations withing the industries character design. She is not shying away from T&A games, she is simply saying 'hey, girls play games now to, why not some good girl characters that alienate us less?'. She even likes the idea of DOA, it just doesn't appeal to her.

    But, you could have RTFA.

    Instead you chose to feel emasculated. I think that says WAY more about you than the issue of 'equality'.

    --
    Getting diabetes AND salmonella would be a bad weekend.
  5. C'mon folks. by c_jonescc · · Score: 5, Insightful

    Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony.

    The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good, IF you're capable of turning off your 'the world hates me for being a white, middle-class, male' alarms. Show some dignity and don't have a hissy-fit over a woman commenting on gender in games.

    Getting to her final comments I think she has some well formed points, and I agree whole-heartedly:

    "I don't want to see a shelf of pink boxes of "girl games". I just want to see better games in general - games which are more thoughtful, more provocative, more interesting, with better character design.

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters. Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones.

    The end result isn't just going to appeal to women, it'll appeal to a lot of people across the board who want smart, fun, engaging games."

    Anyone who likes games can relate. This isn't femi-nazi rhetoric, so allow yourself to ponder it a bit before being a reactionary.

    --
    Getting diabetes AND salmonella would be a bad weekend.
  6. In their shoes by Boglin · · Score: 5, Insightful
    After reading some of the posts I just had a few ideas I had to get off my chest.

    First, it's been brought up that Duke Nukem, with it's tight-shirted muscle man didn't offend guys the way Tomb Raider offended some women. However, Tomb Raider didn't present the option of paying male strippers. For that matter, you spend all of Tomb Raider starring at Lara read end, while you spend Duke Nukem starring at Duke's boot.

    Next, on the whole issue of out-of-place sexuality in games, just think how many gamers were pissed by the Hot tub scene at the Honey Bee in Midgar in Final Fantasy VII. If it had been hot chicks in skimpy swim wear we probably wouldn't have heard as many complaints, but the instant male gamers are forced to deal with a hyper-sexed male game character, they freak.

    On the whole issue that people go to games for fantasy, and expect fantasy style characters, I find mostly plausible. However, it breaks my suspension of disbelief when my knight's armor offers as much protection as my female assasin's bikini. Also, when you read classic (aka. good) fantasy and mythology, you don't find hot chicks, you get beautiful women. Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'. Odysseus' Penelope kept well clothed. Tolkein's Arwen could sleep on her stomach. You can still have attractive female character, just try and follow the rules of human anatomy.

    Finally, the comments that 'Teenage Males are the video game market' is absolute heresy, considering how many anime fans Slashdot has. You know how the cycle works:

    1. American Business declares that American's don't like Anime, so they put out a lousy translations with bad voice actors.
    2. People get pissed by the bad translation and voice acting and don't buy the video.
    3. Sales come in slow and American Business declares that American's don't like Anime.
    Teenage males buy the games because the games are oriented towards teenage males.