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LGP Announces Majesty is Complete

michaelsimms writes "Linux Game Publishing have just received their first stock of Majesty: The Fantasy Kingdom Sim. This is the first game ported completely by LGP. Kudos to the lead developer, Mike Phillips, for much hard work to get us all a great game!"

5 of 143 comments (clear)

  1. Fantasy Kingdom by blazer1024 · · Score: 4, Interesting

    I spend so many hours playing this game. There was something VERY addicting about recruiting rangers, elves, thieves, warriors, wizards, paladins, healers, monks, etc and watching them run around killing beasts and buying things.

    I loved how that economy worked... The houses and inns would just automatically generate money, and heroes could earn money slaying monsters, then spend it at the market, blacksmith, Wizards' Guild, etc. Then your trusty tax collectors went around collecting money.. It's pretty simple, but it's fun to watch.

    1. Re:Fantasy Kingdom by mcworksbio · · Score: 5, Interesting

      I loved how that economy worked...

      I agree, and would add that in a multiplayer game you had expanded economic activity from allied/enemy players spending cash on your goods. You could practical cripple an ally's/opponent's economy by pledging out more money on flags than your opponent could. Unlike most RTS games you could inflict fiscal pain on someone to pressure them to fall in line without actually having to spend tons of money flagging their palace.

  2. Seriously, this game is awesome by GMFTatsujin · · Score: 4, Interesting

    I recommend you pick it up if you haven't yet. It kept me glued for weeks, and the wife and I come back to it every couple of months. Well worth it. I've been emulating it in WineX and it's been spiffy.

    "WineX! Oh no! Support linux gaming, man!" Well, I'd love to. It's just too bad I already paid for the game once. $80 for a $40 game? I mean, Majesty's good, but not *that* good.

    Ditto with Kohan, the Sims, Neverwinter Nights, etc... I'm all for the parallel development though - go UT2003!

  3. Depends by jvalenzu · · Score: 5, Interesting

    The games with the least portable code I've ever seen took about 6 months. Most take less than 2. I find it interesting that our native ports at Loki took about as much time (or less) than transgaming's "ports" to winelib.

  4. Re:so what by Daniel+Phillips · · Score: 4, Interesting

    There is a reason you don't find many games under Linux. Graphic card drivers are much better optimized for Windows systems. Porting a graphics intensive game to Linux is a waste of resources.

    That's the reason, huh? And it doesn't have anything to do with Linux being relatively young, having only recently broken out of the server-os category, and still being on the shallow end of the desktop growth curve?

    Anyway, it's not a concern, there are already more games coming out on Linux than I have time to play.

    --
    Have you got your LWN subscription yet?