LGP Announces Majesty is Complete
michaelsimms writes "Linux Game Publishing have just received their first stock of Majesty: The Fantasy Kingdom Sim. This is the first game ported completely by LGP. Kudos to the lead developer, Mike Phillips, for much hard work to get us all a great game!"
The games with the least portable code I've ever seen took about 6 months. Most take less than 2. I find it interesting that our native ports at Loki took about as much time (or less) than transgaming's "ports" to winelib.
I loved how that economy worked...
I agree, and would add that in a multiplayer game you had expanded economic activity from allied/enemy players spending cash on your goods. You could practical cripple an ally's/opponent's economy by pledging out more money on flags than your opponent could. Unlike most RTS games you could inflict fiscal pain on someone to pressure them to fall in line without actually having to spend tons of money flagging their palace.