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Scrolling Game Development Kit 1.4.0 Released

BlueMonk writes "Hoping that 2D gaming is not dead yet, version 1.4.0 of the Scrolling Game Development Kit for Windows was released at the weekend. It helps beginners as well as more experienced developers create 2D scrolling games. Take a look at some of the games created with the kit while you're at it." It's great to see homebrew 2D game construction supported like this.

2 of 55 comments (clear)

  1. Re:So Keen is covered, but anything else? by BlueMonk · · Score: 3, Informative

    Oh, and in reply to the rest of your comment, the kit doesn't support a truly isometric view, but the included Wizard sample game does demonstrate a simulated kinda-isometric view. Rather than effectively offsetting the camera downwards and to one side, it only offsets it downwards. That means you can walk behind walls when your sprite is above (but partially overlapping) them on the screeen, but everything is still aligned to vertical and horizontal lines. You'll also have a problem if your sprite is tall enough to need to be in front of a particular graphic sometimes and behind it at others. (IE, walking in front of or behind the same piece of a tree trunk is not possible based purely on the position of the sprite).

    At least there are some ways to kind of kludge a semi-isometric view. But it's not quite as helpful as a true isometric engine would be. Hopefully the parallax scrolling multiple layer support makes up for part of that defficiency.

  2. Re:Crap games by BlueMonk · · Score: 3, Informative

    Did you take a look at the games with the highest staff ratings? Rolly the Purple Ball, Ethereal Peace and Chode?

    The power is there, just nobody's pushed the kit to its limits yet. It can support maps with millions of animated tiles at full speed (1 frame per monitor refresh or more).