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WineX 3.0 Examined

GonzoJohn writes "When I first subscribed to Transgaming's WineX 2.1 product last year, I was pleasantly surprised that nearly half of the games I had were supported to a degree. The games that did run ran pretty flawlessly. The games that didn't work had varying degrees of success, all just short of actually being able to play the game (the installers seemed to work). With the release of WineX 3.0 from Transgaming on April 17th this year, it looked like it was time to revisit the wonderful world of Wine. This time around, Transgaming WineX 3.0 has some new tools as well as improvements in the number of games supported and gaming speeds. In this article, we're going to take a look at the new features of WineX 3.0, with a focus on their new GUI installer called Point2Play."

11 of 341 comments (clear)

  1. Installers??? by tmark · · Score: 4, Insightful

    The games that didn't work had varying degrees of success, all just short of actually being able to play the game

    Only a die-hard WineX advocate would count ONLY getting installer to run as some degree of success. Everyone else would count such cases as complete failures - one notch above utter and complete failures (when the installer won't run). Actually, if the game itself won't run I'd probably rather have the installer fail.

  2. Ok, WineX Lovers by jvmatthe · · Score: 4, Insightful

    Please answer me this one question:
    Suppose WineX becomes perfect. Suppose Linux gamers by thousands load up their games and enjoy the latest Windows games. Suppose as a result Windows game developers see incrementally better sales (less than 5%, probably closer to 1-2%). Now, why in the world would they suddenly throw away all the code, tools, and experience they have on their current platform to grab some tiny extra percentage by learning, developing for, and testing on a new platform?

    After all they can happily tell those Linux people "You're unsupported. But try WineX!" When it fails, they simply say "You're unsupported!" They already have your money, after all, and it's your own fault for trying it on an unsupported platform.

    Let's be honest: Isn't WineX just a bandage for all those Linux users (former Windows users) that can't give up Windows games? It isn't bloody likely to convince anyone to leave Windows, the platform for which those games were made in the first place.

    Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier.

    1. Re:Ok, WineX Lovers by TClevenger · · Score: 5, Insightful

      On the other hand, if WineX is rather successful, the game manufacturers, who wouldn't dare throw away all their existing codebase to develop for Linux, might provide a bit of tweaking to get the game to run under WineX, since such code probably wouldn't hurt the game under the Windows platform. If enough people are using WineX, and can say so to those game manufacturers, they might just start making WineX one of the environments they test under, just to ship those few extra units.

    2. Re:Ok, WineX Lovers by Devil's+Avocado · · Score: 4, Insightful

      """
      Look at Bleemcast (PSX emulator for Sega Dreamcast). It emulated the original games on a different platform, even with graphical enhancements, but it didn't convince anyone who already had a PSX to jump on the Dreamcast...it just made already-committed Dreamcast owners happier.
      """

      I don't think WineX is intended to convince windows users to convert to Linux. It's intended to make already-committed Linux users happier, making a little money for its authors in the process.

    3. Re:Ok, WineX Lovers by 4of12 · · Score: 3, Insightful

      might provide a bit of tweaking to get the game to run under WineX

      With only about 5% of the market, (Apple, anyone?), the developers will devote about that much concern to whether their games will run under WineX.

      But if WineX comptability is even on the radar, that's a good thing.

      And if some company in Taiwan releases a very inexpensive PC-like box for gaming via WineX, a box that sells millions of units, then the future of WineX compatibility is assured.

      It's a long way off, but a great milepost metric for real success of WineX would be if game developers started to badger both MS and WineX developers to get together to advance the APIs; maybe even MS would lower itself to devoting manpower working on the WineX codebase. Not that I expect all that anytime soon....

      --
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  3. Why not in games.slashdot.org? by kirkb · · Score: 3, Insightful

    Since this article is games-oriented, why isn't it in the new, garish-colored games.slashdot.org?

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  4. WineX3 has been good to me by Gyorg_Lavode · · Score: 4, Insightful
    I subscribe and wineX3 has been supprisingly good. It's running the games I am really interested in. I'm back to playing Everquest (maybe not a good thing), Warcraft3, Jedi Knight 2, and Baulder's Gate 2. I'm also using EQIM with it. All of these work basically transparently. There's of course the overhead and minor things, (names over character heads are not very legible in everquest though I hear cvs fixes this), but really it doesn't bother me one bit and I don't have to boot out to windows to play these games.

    Point2Play basically acts kind of like a registry for windows games. Not exactly what it does but a reasonable analogy. I wish you could add directories/executables directly to it rather than having to do an install, but other than that it's working well as a launch point for my windows games.

    Over all I am pleased with wineX3. I thought the wineX3 preview was lacking but this version seams acceptable.

    --
    I do security
  5. Re:Buzz off by phoebusQ · · Score: 4, Insightful

    Hey, maybe you should do a little INVESTIGATION before you start posting:) WineX IS free. The source is free for download. If you want precompiled binaries and official support, that is what you pay for (and boy, is it CHEAP). Please don't tell me you can't handle ./configure; make && make install. It's also a hell of a lot cheaper than buying a copy of windows to play. If I had the money, I might not complain so rudely, but come on people! Yeah, c'mon people! Why would you think that releasing your source is enough? Shouldn't you freely support and hand-hold every shlub that uses your product? Just download the source and compile, and sate yourself with a little hard-earned fun, instead of complaining about nonexistant problems.

  6. Game company support? by sinequonon · · Score: 3, Insightful

    Has there been any interest in having the gaming companies support Wine during their test cycle, as well as printing Wine requirements on their shipped game packages? I'd be more tempted to purchase a game for use on Linux if I knew it was supported on Wine by the vendor. Having the information printed in the requirements box could be a big help in selling Linux as a gaming environment. Thanks.

    --
    -Bob-
  7. Re:winex makes me angry by praedor · · Score: 3, Insightful

    "Once all the game developers have already stopped porting to linux they wont come back"? WHAT game developers are porting games to linux? C'mon! Virtually none. Id software produces linux binaries of all their games as a matter of tradition. Perhaps one or two other vendors may consider porting, but usually they are coaxed into allowing someone else to port.


    Wine isn't hurting anything because there is nothing to hurt. All you need is for linux on the desktop to become more widespread and you will see linux ports from the actual game source rather than a bunch of hackers doing a port a year or two after the game has been out and played already by the rest of the world. In any case, it isn't as if game developers/companies are building FOR wine - most game do NOT work on winex or winehq or codeweaver's wine. It is practically an accident when a game does work. Thus, if companies were actually building for wine rather than for windoze proper (or linux), then you MIGHT have an argument, but even then it would be pretty weak. Why NOT build for a standard (wine) library so that you know your one game will run on windoze and linux out of the box? You don't HAVE to work to produce multiple versions unless you are also writing for Macs, then it would be two versions instead of 3 (best case): Mac, Windoze, and linux.


    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  8. Re:Umm yeah... by NanoGator · · Score: 4, Insightful

    "We may save some fuss, but we are also telling game developers that we don't want native ports, which is not true."

    No you're not. They have 0 clue that you didn't buy a game because you don't use Windows.

    Nobody's going to make gamnes for Linux until the market is big enough to be successful. There is no Linux game market, that's why you're getting a trickle of cheap-to-produce ports.

    If you want to send them the message you want Linux ports, using WineX is doing absolutely nothing to help you. It gives them an excuse to say "We don't need to do a Linux port then." If you really really want them to make games for Linux, then don't buy the Windows games period. If you feel that's unreasonable, then you're going to have to play by their rules.

    I'm in the same boat. I want GTA Vice City. It's only on PS2 right now. I will not buy a PS2. I'm personally boycotting Sony because I was a salesman for their PSOnes when they originally came out. 1 in 4 of those things were defective and Sony absolutely refused to treat their customers (mostly kids) with respect over it. It's a long story, the important part is that I'm boycotting them for reasons similar to why a lot of people here won't buy MS software.

    I could probably pick up a used PS2 for a reasonable price. Since it's used, Sony wouldn't see a dime of that. Cool, eh? No. I want Rockstar to prioritize PC development. I'm sending them the message that they have to develop for PC or they won't get money from me. (Essentially what I'm advising to you.)

    The bad news is that I don't get to play Vice City, but the good news is that Rockstar's gone ahead and ported it to PC. I'll have it in my hot little hands in 2 weeks. It's been a loooong week. Sadly, there are other games on PS2 I'd like to play that I never will because I just cannot support Sony.

    So I hope my point sort of makes sense. If you're really devoted to avoiding MS so you can get games made for Linux, then turning around and playing the games anyway isn't helping. If I had given in and bought the used PS2, I'd be sending the message "its okay to only support PS2, I'll bend over backwards to follow you."

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    "Derp de derp."